q3df.org | Wiki > FAQ dfwc 2014

Wiki > FAQ    

  1. Q1: Sometimes when I try to connect to a server I end up in the menu.
  2. Q2: I do have the map. Why am I bouncing back to the menu anyway?
  3. Q3: Why does it not auto download the map when I connect to the server?
  4. Q4: Why did I not get a password for the account I just registered?
  5. Q5: How do I change my password?
  6. Q6: How do I login on the server?
  7. Q7: I was logged in and scored a time on a mDd server, but there was no response from the record system. Is my time Lost?
  8. Q8: When I try to connect to a server in the mDd network I see the loading screen but in the end i get kicked right before joining in.
  9. Q9: I downloaded the map, but I do have missing textures. What's wrong?

Q1: Sometimes when I try to connect to a server I end up in the menu.

This is a common problem that can have serveral reasons. The best way to find out what causes the problem is to lower your console and scroll up in the log until you find the error message. Possible reasons are:

  • You don't have the map. You can download it on Worldspawn. (see Question 3)
  • Your Pk3s are broken. Sometimes a PK3 file is not written properly and defrag crashes when it tries to load it. The best way to fix it is to remove all PK3s except for those required by defrag(they start with "zzz-"). When it works you know you have a PK3 problem. Add PK3s until the problem reappears. Delete the PK3 responsible and redownload it.
  • The map is too big/broken for the server This is a known problem on mDd-servers. There is no solution. For more info see Question 8.
  • Your hunkmegs are too low. Big maps require more memory. You have to tell quake3 to acquire more.
/com_hunkMegs 512



Q2: I do have the map. Why am I bouncing back to the menu anyway?

There is a legathy way to download maps. Our server don't support legathy map downloading because clients would attempt downloading 5000 maps at 20kb/s. Try setting the follwing cvar to 0 to deactivate it.

/cl_allowdownload 0



Q3: Why does it not auto download the map when I connect to the server?

For some time the worldspawn map database has a new URL http://ws.q3df.org. It used to be "q3a.ath.cx" but that is in the past now. That provider stopped forwarding the domain to our servers. That's why it now can only be accessed via http://ws.q3df.org or its new name http://www.worldspawn.org/.

Unfortunately that affects the auto download feature of dfengine and iodfe, too. To continue downloading maps you have to change the dl_source cvar. set it to

/cl_allowdownload 0
/cl_mapAutodownload 1
/dl_source "http://ws.q3df.org/maps/download/%m"



Q4: Why did I not get a password for the account I just registered?

Some mail providers reject our emails. Sorry, you have to choose another email provider. :( Providers known to cause problems are: hotmail, mail.ru and gmail.com

Q5: How do I change my password?

Log out by pressing the "logout" button in the upper right corner of the website(http://q3df.org). Then click on "Lost Password" and change your password. You can have a new one generated.
Update: Now, you can also go to your profile section and change it. DO NOT GIVE OUT YOUR USERNAME AND/OR PASSWORD TO ANYONE! NOT EVEN TO q3df.org STAFF!



Q6: How do I login on the server?

A: To Log in, you have to register an account on this website(http://q3df.org) beforehand. One you have you username and password you can type

!login USERNAME PASSWORD
/login USERNAME PASSWORD

into the console with "USERNAME" being the username you have choosen and "PASSWORD" the password you received via email. You will get a "you have been looged in" message once you successfully logged in.



DO NOT GIVE OUT YOUR USERNAME AND PASSWORD TO ANYONE! NOT EVEN TO q3df.org STAFF!

Its recommended to use the /login variant. If a server doesn't support the mdD Proxymod, then the !login variant will print out your login credentials and they will be visible to everybody who is currently connected to the Server.

Q7: I was logged in and scored a time on a mDd server, but there was no response from the record system. Is my time Lost?

A: No, your time is saved to our database. It's very likely that our main server just didn't respond. Your time is never lost UNLESS there is a message that tells you the game server can't connect to the database. If the !top command works, your time has been saved.

Q8: When I try to connect to a server in the mDd network I see the loading screen but in the end i get kicked right before joining in.

A: When you scroll upwards in the console, and see the following error message, then it's a known bug we can't do anything about at the moment. The problem is that some maps are really close to the entity limit quake3 can handle. Sorry for the inconvenience.

********************
ERROR: CL_ParseGamestate: bad command byte
********************


Q9: I downloaded the map, but I do have missing textures. What's wrong?

The mapper did not include the textures needed correctly. Therefor you have to download the map dependencies manually.


Go to ws.q3df.org and type the mapname into the search bar.

If you click for more details, you will find a point called "map dependencies".

Download the linked dependencies.

Put them into your defrag folder. Restart the game.




Written by <hk> Text is available under the Creative Commons Attribution-ShareAlike License