xpc32 can i get some info on gazhud shader like what you did with nicehud or w/e the map is? i have an idea but i'm too lazy to look deep and test things, i wanna just ask the important question to know if i should even start
I just remapped `white` to something else (excellent or something).
Note, if your intention is to hide the strafe huds: I forgot to account for the df_accel_Draw thing (the crosshair thing that only works for VQ3 or something), so you might want to map those away too.
xpc32 can i get some info on gazhud shader like what you did with nicehud or w/e the map is? i have an idea but i'm too lazy to look deep and test things, i wanna just ask the important question to know if i should even start
I just remapped `white` to something else (excellent or something).
xpc32 can i get some info on gazhud shader like what you did with nicehud or w/e the map is? i have an idea but i'm too lazy to look deep and test things, i wanna just ask the important question to know if i should even start