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@Aug 11th, '13, 08:09 posted by  like@boss
#12345 quote
Wish granted!

24 defraggers now, not bad.


wat
@Aug 10th, '13, 04:51 posted by  - Prox -
#12344 quote
Wish granted!

24 defraggers now, not bad.
@Aug 9th, '13, 13:23 posted by  ILGP
#12343 quote
need penii invite again!
@Aug 8th, '13, 20:44 posted by  ifoo
#12342 quote
http://ws.q3df.org/map/7%5E3/
In the mean time try this map space generated.
@Aug 8th, '13, 13:57 posted by  <hk>
#12341 quote
Turns out, it's a huge FPS killer. That's a pretty big problem to solve, considering there can't be any vis on the map.
@Aug 7th, '13, 19:29 posted by  TittenIgnition
#12340 quote
That's pretty neat
@Aug 7th, '13, 17:52 posted by  ILGP
#12339 quote
yay, I'm thrilled just thinking about it
@Aug 7th, '13, 14:42 posted by  jorgen
#12338 quote
Next, I'm making a 3D maze. I made a small prototype, 7*8*7 spaces, and even something as small as that is still pretty fun to explore. My friend took almost a minute and a half to find the finish line, though he's dumb and it took me 40 seconds.

However, the main map will be 16^(3), which equates to a whopping 4096 spaces (the other one was 392). I expect it to take at least 5 minutes for most people t o find the finish line. I could add random spawns and it would be a great hide and seek map - it would take a long damn time to find other players in a space as massive as this.

I used patches for all the walls, which means all the walls are 0u thick, and thus don't interfere with gameplay as much as, say, an 8u brush would. It's also a hell of a lot easier to map. Each "space" is 64^(3), so you can jump up and down and whatnot without too much trouble, though there are some points where you can fall and not jump back up. For this, I'm going to give the player a permanent 5 plasma ammo.

It takes almost half an hour to do one "layer" of the maze, and the maze is 16 "layers" wide. This means that it will take over 10 hours of straight work to finish a map that looks incredibly plain. It also means that it will take a while to finish - I've only done 4 layers today and I've been working on it and the prototype all day long. However, it will be finished tomorrow, and it might be the first map for me to release on Worldspawn in over 2 years, which is kinda cool.

Also, the pinboard is my new blog ecks dee/ lel
@Aug 7th, '13, 05:02 posted by  TittenIgnition
#12337 quote
Ermagherd!
@Aug 5th, '13, 14:18 posted by  |PsY|Rust7
#12336 quote
Yeah, it's hard to make good pads when you have no idea what strafejumping even is :D
@Aug 4th, '13, 19:26 posted by  TittenIgnition
@Aug 4th, '13, 16:23 posted by  oranje
#12334 quote
@Aug 4th, '13, 00:08 posted by  TittenIgnition
#12333 quote
You haven't seen RSTM2, yet.

pretty mean not to share dat osum with us then, innit.
:PPPP
@Aug 2nd, '13, 18:16 posted by  B. Unns.
#12332 quote
You haven't seen RSTM2, yet.
@Aug 2nd, '13, 16:43 posted by  <hk>
#12331 quote
mcjump is the best map of 2013
@Aug 2nd, '13, 15:03 posted by  TittenIgnition
#12330 quote
:>
@Aug 2nd, '13, 12:31 posted by  jimmypage
#12329 quote
ye rite but if u could answer my question now that would be really great
@Aug 1st, '13, 07:20 posted by  B. Unns.
#12328 quote
>oh, and by the blue box i mean the blue box before the game starts and goes into window/fullscreen. it appears for a split second and then the game launches-
@Jul 31st, '13, 22:06 posted by  schwe1sbraten
#12327 quote
could u please answer my question?
@Jul 31st, '13, 19:16 posted by  B. Unns.
#12326 quote
oi, my dfengine still wont launch. blue console pops up, but after that it goes instatwhitescreen. tried fullscreen 0.

did not update or do anything to computer, it just started happening :(

can u read what that blue thingy tries to tell u and if mb post it here plz?
theres a forum u can find better help



now i just get the "dfengine.exe isnt working anymore" window :E

oh, and by the blue box i mean the blue box before the game starts and goes into window/fullscreen.
@Jul 31st, '13, 18:51 posted by  schwe1sbraten
#12325 quote
Hey my bitches,

I just wanted to let you know that I'm awesome and you all are not nearly as cool as me.

That's all. You can go back to your lives now.



In your dreams :)
@Jul 31st, '13, 14:32 posted by  omgwtfbbq
#12324 quote
Hey my bitches,

I just wanted to let you know that I'm awesome and you all are not nearly as cool as me.

That's all. You can go back to your lives now.
@Jul 31st, '13, 10:15 posted by  TittenIgnition
#12323 quote
good mornin
@Jul 31st, '13, 07:43 posted by  action jackson
#12322 quote
good night
@Jul 31st, '13, 00:31 posted by  action jackson
#12321 quote
oi, my dfengine still wont launch. blue console pops up, but after that it goes instatwhitescreen. tried fullscreen 0.

did not update or do anything to computer, it just started happening :(

can u read what that blue thingy tries to tell u and if mb post it here plz?
theres a forum u can find better help
@Jul 30th, '13, 19:46 posted by  B. Unns.
#12320 quote
oi, my dfengine still wont launch. blue console pops up, but after that it goes instatwhitescreen. tried fullscreen 0.

did not update or do anything to computer, it just started happening :(
@Jul 30th, '13, 19:30 posted by  schwe1sbraten
#12319 quote
ty jimmy, dat thing didnt want no editification
@Jul 30th, '13, 19:30 posted by  B. Unns.
#12318 quote
+moveleft
+forward
wait 10
-forward
-moveleft
@Jul 30th, '13, 19:29 posted by  jimmypage
#12317 quote
Circlejump(CJ)

It's used at the beginning of every strafejump. << like each jump? u ever played pornstar-15percent? WUTTAHEGG

Walk a circle on the ground, << worked mah wasd powers, got me 320 ups
then what? hm? whats nekst guys? mb the things u mentioned next which u told me that jumping and air strafing until the first ground touch is called a circle jump which is pretty ridiculous
thx for dat explanation, it really helped

+forward
wait 10
+moveright
wait 10
-forward
wait 10
+back
wait 10
-moveright
wait 10
+moveleft
wait 10
-back
wait 10
-moveleft
@Jul 30th, '13, 19:27 posted by  B. Unns.