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  1. General Information
  2. DemoCams
  3. Ghosts
  4. Replays
  5. Accelmeter
  6. Crosshair Stats
  7. VarHelper Console Commands
  8. Multiplayer Interference
  9. Menu system
  10. OSP Demo Support

1. General Information

This document lists the current known issues/bugs for this release.

2. DemoCams

  • Using DemoCam mode 3 (thirdperson, free angles) - Cam Angle Offsetting does not work (Position and Radius offsetting do work)

3. Ghosts

  • When creating a new ghost file (especially creating one from a demo) - the ghost file remains open until a new map is loaded or q3 is exited
  • The ghost always uses the same player model that you have chosen
  • No gun animations - the ghost does not do gun animations
  • The ghost does not display powerups (during playback) that it had when the ghost was recorded (no haste smoke trails, no quad shader, etc.)
  • When ghost is played with negative timescale, the player model animations are not smooth
  • Plasma explosions are not properly aligned with the surface they impact
  • Missile explosion animations play at the same speed regardless of ghost timescale
  • First Person Missilecam for grenades is not smooth

4. Replays

  • Cam mode switch to mode 4 requires a new cam activation for the mode change to take effect

5. Accelmeter

  • There is no cvar validation on the accelmeter cvars (they may be set to invalid values)

6. Crosshair Stats

  • There is no cvar validation on the CHS cvars (they may be set to invalid values)

7. VarHelper Console Commands

  • varMath: floating point rounding errors occur

8. Multiplayer Interference

  • Team-based Player2Player Interference Off is currently not implemented (just defaults to on or off for all players, regardless of team
  • Weapon Interference Off option for gauntlet, mg, sg, rg, lg is currently not implemented
  • When spectating another player inside the ghost miniview (PIP), gun animations for the other player do not work - the gun is displayed statically

9. Menu system

  • Latched vars (ones that require a map_restart) will not reflect the future var value - they continue to show the current value

10. OSP Demo Support

  • Playermodels/heads may not be correct