by <)Ghost(> » Apr 24th, '15, 3:24 am
a bit off topic but...
this is a noOB slick shader i made and used in my dfwc14 map
in theory it should work... i never actually tested it.
reason i made this:
tried to add slick and noOb together (overlapping each other) it cancelled out the slick. i compiled multiple times thinking it was a bad compile. but still same outcome. i made this shader and the slick worked... im assuming the noOB part still works as well.
*Note* the common shader must replace your existing shader for this to work. I also included all new common textures with the latest version of that shader watercaulk, lavacaulk slimecaulk etc... also my personal caulk texture.
enjoy.
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