by Le another black niger » Jan 17th, '13, 6:58 pm
There is another interesting way to spectate, if map got replayscript, like qsnrun and few others
df_demos_replaymode 1, +moveup to go to replay mode
It's not usable often, just telling.
Here is list of another quick/important bugs
-teamed items are broken (devmap dftest-items (defrag\zz-defrag_media_191.pk3\maps\dftest-items.bsp))
-holdable teleporter is broken (can't pick up)
-trigger hurt mp exploit (since it's cooldown is not unique for every player)
-no restarting of enableable trigger hurt state on /kill
-target_delay=>target_give kill exploit (activate before /kill, get a result after respawn)
-df_cl_alwaysdrawitems 1 doesn't work offline (sp mode)
-subdirs with '!' can't be read by demo browser (ex: defrag\demos\temp\!)
-setting g_gravity by worldspawn key is broken with defrag cvar monitoring system (in general alternative gravity is q3 feature)
and less important (imo!)
-no self ghosts playback while spectating (is pretty good for comparing routes)
-full vote description in console (like esally called a vote: promode 0, usefull in case you were afk and want to know failed vote, like some kewl map)
-some option to have autorecord in fc mode starting demo after respawn, but not near the flag (good, if you want to save prerun route in your demo)
-sensitivity in menus is not based on 'sensitivity' var, so it is way too high with big dpi ( i'm not sure if it's mod's part of code tho )
-no casting of target_print and smallprint info to spectators
-df_cl_alwaysdrawitems 1 doesn't show items, which gotta be respawned by another entity (like relay, trigger, button); shows fine after they were respawned once in game
-df_mp_nodrawradius takes effect on self mg bullets fx
-hook/rail color online is broken (setting everyone's to client's 0 one or smth)
-spectators can't pass through teleport, if it's based on trigger_multiple, having some additional targets connected (like target_starttimer on cityrocket)
-ghosts playback is ping dependent, would be nice to have ability to offset one, or even have autooffsetting by avg ping (how could it even happen to be ping dependent? using not predicted playerstate?; ability to offset is also useful to get ghost running a bit more forward or back)
-long map names issue: demos, .rec and ghost files have same capped name (cleancut-speed-mapin and cleancut-speed-mapin-2 as example)
-df_drawJumpmeters stats block has big text labels, wasting screen space; it's fine idea to expand bitmask with one value, disabling labels
-autorecord spreads warning, if respawn is located in strarttimer, even if demo is actually recording
-setting other players sound fx volume; basically the problem is about grenade launcher sounds, makes pain to time on small maps
im not sure if every mp thing is caused by df itself, because some ones might be caused by mdd 'features', like inability to have wished df_name coz of serverside nickname length limitation (occurs with any colored /name, icluding letters or digits)