<hk> wrote:one map is the same for all players so difficulty doesn't matter. It affects all players the same.
Each map takes a different amount of time to complete. I could perform a ridiculously hard task and save .700 on a short run or I could just do something fairly easy and save 2 whole seconds on a rather long run. Why should I be rewarded to such a great extent just because the mapper decided the map would be very long? Which took more skill? Which discovery is worth more? The missing factor here is the map itself.
It seems to me that this is becoming far more complicated than it actually needs to be. Anyone that wants to win DFWC must complete all rounds. At the end of the comp the player with lowest average rank obviously performed the best overall. This way no map is allowed to have a larger factor in terms of "value" (as a longer map would potentially be). Rank 1 on a short map is factored as same value as rank 1 on a longer map. In the case of two players having the same average rank then I'd just extend competition time.