Hello everyone!
In this thread I want to post some techniques and demos that are not widely known.
Few people know about them but I guess you would also like to know.
There are no proper names for them - so I'll just call them as you see below.
Hope you get inspired and can use this content somehow for new routes/maps etc:
1) Sticky nades
2) Ceiling movement
3) W3sp-think17 bounceLet's start with an easy one:
1. Sticky nades:Sticky nades are nades that get stuck in the ceiling. All that you need is some +z speed and
a greade-launcher. Right before you hit the ceiling above you, fire a nade straight up.
The nade will get stuck with proper timing (or disappear in the volume of the brush
).
Demo: AMT-Freestyle1_sticky_nade_AMT-Morbus.dm_68
2. Ceiling movement:It seems that this one has been already discovered years back but just lately I got introduced
to it by Space. You need a ceiling and a gun with a good fire-rate (like plasma, bfg, lg) and some knockback. What you do is to press crouch right when you hit the ceiling and start firing like you would do a plasma climb on a wall. Adjust the angle to your needs (28-32° is good for plasma). Plasma-only is too weak, you need quad-damage. Bfg is strong enough - you won't need quad-damage or haste. Check the demos:
Demo: AMT-Freestyle1_Ceiling_plasma_AMT-Morbus.dm_68
AMT-Freestyle1_Ceiling_bfg_AMT-Morbus.dm_68
Btw: You don't need to hold crouch while you are stuck in the ceiling. Ok, happy traveling!
3. W3sp-think17:I did not see any demos on this map so far - so here you go. This is how the map is done:
Like the mapname says, there is a "layer of distractions". All this timer-stuff and bfg part is not part of the actual way to stop the timer. You need to get stuck in the maps brushwork (rebounce) and bounce to the finish-line. You will slide down to the floor and bounce - no matter what height you start.
After I downloaded the map for the first time, I tried that but failed. In order to get stuck between the two prism, you gotta do this: Adjust your yaw-angle to 87° and hold the jump key after you get stuck (otherwise it won't work). Check out the demo:
Demo: w3sp-think17[df.vq3]00.09.872(AMT-Morbus.Austria).dm_68
Last but not least: You will not be succesfull to apply this exploit in other maps. The coordinates of the affected brushes in W3sp-think17 are not integer (the vertices have odd float numbers for their coordinates).
Oh, maybe somebody wants to explain the maths behind all this.
Greetings, Morbus
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