And finally map 7. I'm just going to write this - this is the true test of a defrag skill. A lot of technical tricks which require pretty perfect execution in order to pass the series of obstacles, insanity.
3 things just kill this map for me though:
1) it's unplayable in vq3. Clunky tricks amplified by bizarre obstacles placing
2) kill triggers/teleports - mess your jumps slightly, get sent back to the previous section or flat out killed, argh
3) it's SUPER FUCKING LONG again, who has time to sit on his ass and play this kind of insane technical map just before christmas?
Overall, I'd rate this DFWC very positively, like 7/10. Most of the maps were great, too much strafe only though, scheldule was nicely thought out, rounds ends were handled pretty sweet (running start for streamers was a great idea!). Too many upward ramps slowing the player down, no bounces, no grenade/bfg maps, and all of the maps were super long (which is both positive and negative). Thanks for organizing this event, I'm happy that defrag is not quite dead yet
EDIT: the best map for my taste is round 5 by Kabcorp. A lot of variance, great flow and it enabled insane demos to happen