Time for some hangtime challenges!
Map: hangtime-df
Rules: No weapons/teleporters/jumppads allowed unless specified otherwise.
1-7.jpg
1-7: Land the trick while keeping +forward pressed the entire time. You need at least 320 ups when taking off (blue). PS: Probably the most annoying trick of all time.
Physics: VQ3 + CPM
1-7: Land the trick while touching the walls alternately 3 times, starting with the wall to the front (red). (So touch the red wall, go through the hole, touch green wall, thru hole, red wall)
Physics: CPM
2-7.jpg
2-7: Starting from the end of the trick (where 2-8 starts), get on top of the first beam at the start of the trick (red). Don't touch the ground at the start (blue), however you are allowed to touch the ground near the edge (green). One plasma cell allowed.
Physics: CPM
2-10.jpg
2-10: Land at the bottom of the holes in the wall (purple) and finish the trick.
Physics: CPM
2-10: Land the trick without using jump. One grenade allowed, however it must not touch the ground where you would normally jump off (green).
Physics: VQ3 + CPM
4-3: Land the trick, skipping the pad in the middle. One plasma cell + jumppads allowed.
Physics: CPM
4-4: Use only one movement key of your choice (+right/+forward/+left/+back) to finish the trick. While doing the trick, you are not allowed to use any of the other 3 movement keys.
Physics: CPM
4-7.jpg
4-7: Land the trick with only touching the ground area between start and end (green) three times, no further groundframes allowed on that specific floor (means no walking on the ground).
Physics: CPM
5-3: Land the trick while starting at the top of the sign displaying the level number.
Physics: VQ3
5-8: Land trick without speed.
Physics: CPM
5-9: Finish the trick while you are allowed to shoot the second red trigger button only AFTER you have landed on the platform that is moved up by the first red trigger button. Machine gun is allowed. (c) nookie
Physics: VQ3 + CPM
6-5.jpg
6-5: Touch the front wall (green) at the top floor, and get back to the bottom floor (blue) without touching the top floor or the slope (red) after touching the front wall (green). Plasma is allowed, speed isn't.
Physics: VQ3
6-9: Finish the trick while you are not allowed to touch the two blinking pillars. Plasma is allowed, so are jumppads.
Physics: CPM
6-10.jpg
6-10: Finish the trick without touching the platform before the end (red).
Physics: CPM
I know some of the challenges are not really intuitive, for some I'm not even sure if they are possible (e.g. 2-10).
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