Le another black niger wrote:Meanwhile update:
packer: rewrote logic to make sure not to include excluded stuff
packer: preserves file date, if grabbing file from .pk3 too
packer: in case of missing *ingame* resources pk3 gets _FAILEDpack suffix
i like how it parses 20k shaders in 1 second
Le another black niger wrote:There is no such feature atm.
Autopacking separate maps and then merging packs into single one doesn't look too hard, doesn't it?
************ ERROR ************
ParseShaderFile: scripts/space-pro.shader, line 2: { not found!
Found instead: *
Setting up
Listening...
*******************************************************************
* Neotech Shaders Written by Chris B Jensen aka "Mr.LyCon" *
* Evil and Dsi Shaders Written by by Yves Allaire aka "Evil Lair" *
*******************************************************************
© 2011 q3df.org. Designed by Zeences. All Right Reserved.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Prostylize Darkgrey style by Ishimaru Design