Bacon wrote:Please don't tell me not to ask, as Quake 3 is GPL and i'm pretty sure whoever made iodf didn't pay to license id tech 3.
Bacon wrote:Where is iodf source code maintained?
Bacon wrote:I thought ioquake3 has iodefrag now?
Bacon wrote:I just want to see the way defrag handles cpm physics
Bacon wrote:bg_promode.c that I found on google doesn't let you plasma ground boost
Bacon wrote:I was under the impression Defrag had an ioquake3 exe that was custom made that lets you download maps from worldspawn.
Bacon wrote:Just sick of things being closed source for no apparent reason.
CGG wrote:[...] I was then considerably prone to open the source. To me, Defrag belongs to its community. It's ultimately the mistrust of the players themselves who decided upon the code's base fate, which stayed closed. The main reluctances were related to cheat and to the fear of seeing a multitude of forks.[...]
Bacon wrote:Please don't tell me not to ask
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