-O-marky wrote:- add: /ignore [clientnum]
what does it do?
i still see msgs of player im ignoring
also cant specify multiple numbers
-O-marky wrote:- add: /ignore [clientnum]
wrote:The main difference is that u can also activate it with
door/button/trigger...
amt-morbus wrote:Target_>>trigger_
Le another black niger wrote:triggers can be activated by other entities, if designed that way
(like trigger_multiple)
|PsY|Shio wrote:Le another black niger wrote:triggers can be activated by other entities, if designed that way
(like trigger_multiple)
No, test it yourself. U cannot trigger any trigger_push_velocity
Works only with player-touch.
Le another black niger wrote:-O-marky wrote:- add: /ignore [clientnum]
what does it do?
i still see msgs of player im ignoring
also cant specify multiple numbers
Le another black niger wrote:wrote:The main difference is that u can also activate it with
door/button/trigger...
triggers can be activated by other entities, if designed that way
(like trigger_multiple)
the only worthy effect of adding this odd entity is that you can manage ups in x and y directions separately :lamt-morbus wrote:Target_>>trigger_
the only flaw of triggers is that they have to have brush model
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