Board index DeFRaG DeFRaG in general

KZmod went 1.0

Are you really the best?

KZmod went 1.0

Postby <hk> » Dec 22nd, '12, 3:38 am

Our source engine counterpart to defrag just rolled out version 1.0.
When you have the SDK installed and like counterstrike movement, you might want to check it out.
http://kzmod.com/news.php

User avatar
<hk>
Menstruating 24/7
 
Posts: 1040
Joined: May 2nd, '09, 12:06 am
Location: Ingolstadt Germany

Re: KZmod went 1.0

Postby hugman » Dec 22nd, '12, 4:23 pm

You recreated 1.6 movement? That's really neat :clap:
Did you keep the annoying stuff like needing to hit jump the exact righ frame and the extra friction on landing?
User avatar
hugman
 
Posts: 49
Joined: Sep 4th, '10, 8:15 pm
Location: Swe

Re: KZmod went 1.0

Postby <hk> » Dec 22nd, '12, 5:27 pm

I am not involved in the project.
Usually player jump with the mousewheel to go around that "jump on ground touch" problem.
User avatar
<hk>
Menstruating 24/7
 
Posts: 1040
Joined: May 2nd, '09, 12:06 am
Location: Ingolstadt Germany

Re: KZmod went 1.0

Postby rlx|mini » Dec 23rd, '12, 10:12 am

dat maps :shock: orgasmn..

can't we engage thos authors? :pray:
User avatar
rlx|mini
 
Posts: 86
Joined: Feb 27th, '10, 6:01 pm
Location: Ger

Re: KZmod went 1.0

Postby wubwub » Dec 23rd, '12, 4:03 pm

The funny thing is, a bunch of 1.6 maps actually looked better than some in the promo. Wonder what results they'd get if they drafted the old crew back in to play with the source engine~

Maybe we should extend the olive branch of peace for some kind of playerbase sharing program? :dance:
wubwub
 
Posts: 235
Joined: Feb 20th, '11, 7:05 pm

Re: KZmod went 1.0

Postby Newbrict » Jan 7th, '13, 9:43 am

When's defrag coming out of beta
User avatar
Newbrict
 
Posts: 81
Joined: Sep 21st, '11, 12:12 am

Re: KZmod went 1.0

Postby dqopb » Mar 21st, '13, 12:16 pm

Respect for the effort and for promotion of whatever trickjumping discipline.
But man, after defrag this KZmod looks like a childrengarden spielplatz!
dqopb
 
Posts: 194
Joined: May 2nd, '12, 8:48 am
Location: Belarus