[fps]Mntr wrote:this needs a lot more pads, idea is good tho. Could you add smth like palmslane/blissbeta orange/sludge/monopads/some padmasters lanes etc
[faps]a wrote:Why not q3a.ath.cx?
xAMoMAx wrote:The map is a great idea. Maybe there should be more room for circle jump. I like doing cj more when there is no wall too close, also maybe there is not enough room for cpm players to get the best ramping since they have longer cj (not sure, I cant play cpm at all ). Also teleport would be slightly lower (I like actually see when I dont reach a pad.) But just my opinions, nice work, thx!
<hk> wrote:How about a pad map on which the pads aren't level in one plane?
You could increase the Z-value of each pad(and move it closer) to force the player to reach the strafing angle quicker.
The other way around can be equally interesting. Increase airtime by moving the pads down on each step.
Imagine two swings of airstrafe before you reach the next pad and just being able to ramp it. A rather extreme example but you get the idea.
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