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Feature Idea: checkpoint set

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Feature Idea: checkpoint set

Postby rlx|mini » Apr 2nd, '11, 5:06 pm

A cvar which lets you manually set 2-3 temporary checkpoints to a map.

Lots of maps missing , or have bad placed cps. Thats how i think it would be a cool idea. I dont know about the possibility to code this. Maybe place a point with some kind of detection radius. When u enter the radius u receive the actual time.

Feedback? Thoughts? :)
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Re: Feature Idea: checkpoint set

Postby <hk> » Apr 2nd, '11, 5:31 pm

That's already a defrag build in command.

read the documentation that comes with defrag.
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Re: Feature Idea: checkpoint set

Postby rlx|mini » Apr 2nd, '11, 8:51 pm

ehm pls where? there only one document which say its a possible enhancement.
so it isnt build in?! :naughty:

readme-[PossibleEnhancements].txt
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6. Misc
-------
- Defrag: Timers: Add User-definable start/checkpoints/stop trigger volumes
- Defrag: World Records: Read file and display ingame
- Defrag: UI: Display user's map record in map selection screen
- Team/Enemy models/colors (like CPMA, OSP)
- Visuals: z-effects and bright arena
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Re: Feature Idea: checkpoint set

Postby <hk> » Apr 2nd, '11, 9:18 pm

Code: Select all
- Items-defined Timer:
 Not available in fast caps mode.
 Item can be used to define a route within the map. Any item type can be assigned a timer-start, timer-stop, or checkpoint command.

 /df_ndm_timer_start [item alias]
 /df_ndm_timer_stop [item alias]
 /df_ndm_timer_checkpoint [item alias]

 Possible item aliases are:
  Weapons: sg gl rl lg rg pg bfg
  Ammo: a_mg a_sg a_gl a_rl a_lg a_rg a_pg a_bfg
  Health: h5 h25 h50 mh
  Armor: as ya ra
  Powerups: quad bs haste invis regen flight
  Holdables: teleport medkit


There.
If that's not enough, I have to tell you that this kind of feature can only be done right within defrag. I can't help you. :/
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