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DF Aided Runs

Are you really the best?

Re: DF Aided Runs

Postby dqopb » Aug 27th, '12, 8:15 am

Here is Master Matt's website
http://mastermatt.free.fr/
The 'Contacts' link is broken, but in the footer of each page you can see a link to mail him
mailto:mastermatt_at_ifrance.com
This mail address, however, is invalid, even in such a view as mastermatt@ifrance.com
I tried mailing him, but mail delivery failed.

Has anyone got a contact with Master Matt?
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Re: DF Aided Runs

Postby sjuk » Aug 28th, '12, 8:43 am

I remember little bshthrasher.free.fr ftp base )
After playing a lot on kozomёt's blue tile surface maps you will not remain the same person #:&
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Re: DF Aided Runs

Postby [fps]Mntr » Nov 18th, '12, 8:14 pm

Lady Gaga on fire.
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Re: DF Aided Runs

Postby esc?nebuLa » Nov 19th, '12, 12:59 am

Went a bit crazy with the velocity snapping eh? :lol:
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Re: DF Aided Runs

Postby dqopb » Nov 19th, '12, 11:28 am

Not all the frames snapped :geek:
esc?nebuLa its much easier to snap with haste. Snap zones are wider. :ugeek:
I mean following snapzones on this map (with haste) should help a lot in manual play too.
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Re: DF Aided Runs

Postby q3a » Dec 25th, '12, 2:03 am

strafebot modification by dqopb 8-)

palmslane[df.vq3]00.06.392(q3a.botland).dm_68
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Re: DF Aided Runs

Postby AL!EN » Dec 26th, '12, 7:02 pm

New method of adjusting angle ? Very nice !
"strafe is the most important 'weapon' in defrag" - <hk>
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Re: DF Aided Runs

Postby [fps]Mntr » Mar 15th, '13, 9:19 pm

some stuff, it could be improved by .2 or smth with prejumps.

ps. prelast gb is little interesting
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Re: DF Aided Runs

Postby [fps]Mntr » Apr 4th, '13, 5:20 pm

some of this demos are truly beasts ;)
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Re: DF Aided Runs

Postby |PsY|Shio » Apr 4th, '13, 7:48 pm

<3 Thx for the support guys, i appreciate it <3
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