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DF Aided Runs

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Re: DF Aided Runs

Postby Daemond! » Jul 14th, '11, 4:30 pm

Very nice, Moar moar moar!!!
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Re: DF Aided Runs

Postby khetti » Sep 3rd, '11, 4:48 am

2 strafe maps done in unconventional ways.

Credit for the mapbreak in bardok-cpm goes to runaos and paul, as far as I know :P
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Re: DF Aided Runs

Postby RetroHelix » Sep 3rd, '11, 9:09 am

Very nice especially the bardok-cpm one.
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Re: DF Aided Runs

Postby amt-morbus » Sep 4th, '11, 8:26 pm

Thank you!
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Re: DF Aided Runs

Postby Nt.run » Sep 8th, '11, 5:19 am

~
edit: added a cpm demo
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Re: DF Aided Runs

Postby <hk> » Sep 8th, '11, 7:35 pm

w had a 13:696(vq3) here and claims it to be a legit time.
I don't think one can do the edge sliding bug 3 times in a row by hand. Especially not that fast.

Nice demos Nt.run.
Would you mind talking about the process of making this demo? That's what I imho considered the thread to be for.

Did you write some special software to compute the movement, or did you just edit the ucmds by hand?
It looks like a standard strafe bot + human interaction on when to switch sides + editing frame by frame.
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Re: DF Aided Runs

Postby Nt.run » Sep 8th, '11, 8:11 pm

These 2 are strafebot timed by script, written from start to end without any interaction or additional code that handles it. I didn't max it out. Don't know what else to say about the process of making this, I was just writing this line by line, getting it to work like I want.

About the software, a bit later I'll clean up and post here the source code of the tool which I used to make cj demo
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Re: DF Aided Runs

Postby spike » Mar 11th, '12, 4:47 pm

bla
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Re: DF Aided Runs

Postby esc?nebuLa » Mar 13th, '12, 6:31 pm

spike wrote:bla

+1 for not logging in.
https://www.facebook.com/TeamEventHorizon
#tricking_eh on irc.quakenet.org
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Re: DF Aided Runs

Postby bunny » Mar 13th, '12, 6:45 pm

wtf spike, stop not logging out after u used tyaz computer
real Crysis Warhead.
penis.
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