<hk> wrote:That's not even a trick. You happend to have enough velocity to make it down to that window.
I could make the same statement for half of the definitions posted here. As Zyax said, ramping is really just step-up. Players can step-up ledges that are up to 18 units high which is how stairs work (although they are typically 8 units in height). Because of this if you fall short of making a ledge but only by up to 18 units you will still make it. That's not really a "trick" it's just how it happens.
Google - Define: Skimplane: travel on the surface of water
cause to skip over a surface; "Skip a stone across the pond"
Those are the 2 definitions I see as being the most relevant to what I am describing. I'm not describing anything fancy. I'm saying to me a (q3) skim has been defined as something like this:
Using velocity gained to skim off the surface of a platform, without jumping, and clear a gap. Again, I will search for the old demo I have of it which defines it as such from 2004 or earlier when I get home in January but until then that is all I can say. That is why I think a distinction between this type of regular skim and the skim you have defined which I would call a wall skim. That or redefine what I am describing but as of right now, to me, this is a skim. Not what you're describing.