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DFWC 2012 - Maps

Re: DFWC 2012 - Maps

Postby BerserK » Nov 22nd, '12, 10:20 pm

Something wrong with that? You think that everybody was doing dj like bazz or somebody on that little stair? :lol:

edit: and only one person managed it from 1st to 3rd pad. :clap:
edit2: Image
So you find funny or elevating to do double-jump on one little stair at speed 1000+ups? Hmm.
Last edited by BerserK on Nov 22nd, '12, 10:38 pm, edited 2 times in total.
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Re: DFWC 2012 - Maps

Postby AMT|spray » Nov 22nd, '12, 10:22 pm

No, was just pointless.
What leads you to not hit the spacebar before the stair?
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Re: DFWC 2012 - Maps

Postby BerserK » Nov 25th, '12, 8:09 pm

I take back everything I said about this map. Main concept is good, but that hidden ways.. dfwc map for undead clan. :snooty:
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Re: DFWC 2012 - Maps

Postby /cdtu/xas » Nov 26th, '12, 8:21 am

BerserK wrote:I take back everything I said about this map. Main concept is good, but that hidden ways.. dfwc map for undead clan. :snooty:


thanks to glm for preventing this round from being ruined. this round 4 map is pure shit now, for the harder the route is(except glm's, which is almost unhuman, really), the longer it will take. an easy-as-fuck route would take 2nd, or even 1st if glm was unlucky, on a medium+ map. shit.
btw, i told you not to give up vq3 way for cpm :(
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Re: DFWC 2012 - Maps

Postby BGfrOzDD » Nov 26th, '12, 9:00 pm

this round 5 map, mmm not the prettiest, but it's not the point kop4ik knows how it's done like wubwub! just awesome map ! 9/10 after of few hours of playing. hope it doesn't have any shitty clips or stupid hook secrets....
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Re: DFWC 2012 - Maps

Postby amt-morbus » Nov 26th, '12, 9:38 pm

I think the map looks awsome
Image
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Re: DFWC 2012 - Maps

Postby Arcaon » Nov 26th, '12, 10:58 pm

'Pretty design' has made 4 of the maps so far significantly worse.

Funny how only two days ago, I (facetiously) remarked that all DFWC maps should be limited to dsi_textures to avoid this abundance of detestable shortcuts, pointless obstacles and unpredictable gameplay. kop4ik's map comes along with precisely that texture pack and coincidentally has the most enjoyable map yet (lol sorry wub).

Grade A map - would play again.
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Re: DFWC 2012 - Maps

Postby wubwub » Nov 27th, '12, 12:12 am

Arcaon wrote:kop4ik's map comes along with precisely that texture pack and coincidentally has the most enjoyable map yet (lol sorry wub).


guy who has no idea how defrag gameplay works vs arcaon_killa69

i will take silver pocal
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Re: DFWC 2012 - Maps

Postby /cdtu/xas » Nov 27th, '12, 11:37 am

with that few textures, the round 5 map still look good indeed. gameplay - it's marked as hard, but there's nothing random to block the player in an absurd way. with skill and map experience, one can trial himself for better performance all along. and as far as i am playing, there's no noob way as a shortcut - easy routes are always slow. this is what a competition map should be like. 10/10 for this map, even though i will probably be out after this map.
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Re: DFWC 2012 - Maps

Postby demon0r » Nov 27th, '12, 12:51 pm

5 round map is just awesome. It looks nice and clean and it has fluent, fast gameplay. The last part is a little bit annoying, but whatever. Great map - 5/5
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