by <)Ghost(> » Mar 4th, '11, 5:02 am
just so you know I didn't read everything in this post, I skimmed through it, and if you think I'm being an asshole, good.
I think you're making this more complex than it really is...
say you have 5 maps, with player 1 times like:
20.000
25.008
30.176
22.032
10.016
total is 107.232
divide that by 5 and you get 21.4464 (always rounding down; 21.446)
compared to player 2 times like:
19.992 (-.008)
25.000 (-.008)
30.184 (+.008)
22.040 (+.008)
10.000 (-.016)
total = 107.216/5 = 21.4432.... total average of 21.443
the player with the lowest average time wins. in this case player 2 wins by .003 seconds. don't count by frames, we're not talking about q3 anymore, we're talking about a ranking system.
IF for some reason there is a tie on the total average time (which is highly unlikely, [especially in the top 10], but still possible,) then it would be a tie.
forget about a ranking system with points, you're only going to make something so simple, too complex, that you'll have to explain to the moron's a million times for them to barely understand it.
fair/unfair shouldn't even be apart of this, if you think its unfair gtfo.
the player with the best time wins. who cares if ones route is faster than another, if he got a better time than some1else; well, that's it, he got a better time.
"If someone is close to another player in one map he should get the chance to make that count."
I disagree, sure hes close, and I'm sure he did his best, but he didn't get the best time. there's no reason to qualify him to the next round or give him another chance because he was close. If you don't make the cut your out, no need to be sentimental about it.
There's my official 2 cents.
/commence flaming.