IMHO:
Personally, I have no problem letting mappers play their own map.
There is potential for abuse of course, but they could just alias around any rule,
either by submitting the map under an assumed identity or by playing under one.
It seems better to just allow this and avoid giving anyone a reason to be shady.
Besides, this can't work at all without willing mappers, best not to demotivate them.
Please reject any map which contains FPS killing features.
Also, I don't think torture maps are suitable. That might be a bit ambiguous,
since for some people pdm01_pea_impostor and similar are torturous,
but I refer mainly to the CS Kreedz style runs that consist of 450ups cjs on tiny platforms.
It may seem wrong to limit mappers in this way, and excluding features that may appeal to others seems a bit extreme,
but to me theres nothing impressive about using the best jumping physics ever to complete maps that are equally possible in halo, UT, etc.
I suppose this one is open to discussion.
Thinkmaps are fine by me, though
The custom engine fiasco of last year was a huge mess, and did very little to prevent cheating.
I was paranoid enough not to use it at all, beyond proving to myself how useless it was.
If you ask me, quake3.exe is valid and anything else isn't.
Don't get me wrong, dfengine is *awesome*, I just think DFWC should be as traditional as possible.
The discussion on allowed / disallowed obs was lol, too. Lets not complicate things without need.
An unrestricted category would be fun, as an exhibition.
Scripts, strafebots, random OB's, timer reset routes, etc would be fine as long as physics are normal, just no -128.
Hopefully this might serve to promote honest playing in the main competition.
Of course, there must be competitors for this to be worthwhile.
( Offtopic but related: !topbot plz(please)! )