KittenIgnition wrote:if anyone is gonna write anything, it should be someone with better english than you >_>
KittenIgnition wrote:if anyone is gonna write anything about this, it should be someone with better english than you >_>
standart wrote:KittenIgnition wrote:if anyone is gonna write anything about this, it should be someone with better english than you >_>
1. that's a pretty bad english there
2. it doesn't make any sense
3. feel free to go for it
if you don't have anything to say to velocity snapping (what else would we expect by someone who doesn't even get what a freakin' ob is?) then i guess there's no reason for you to post here
no more offtopic bsing, please..
// snap some parts of playerstate to save network bandwidth
trap_SnapVector( pm->ps->velocity );
pm_airaccelerate * g_speed * (pmove_msec / 1000) = 1 * 320 * 0.008 = 2.56 UPS
setup wrote:Even though the idea behind the velocity snapping is very easy, it can be a problem to take advantage of it.
setup wrote:One aspect of it that I like can be found in the famous cgaz_cos1_[605,7in1].dm_68 demo.
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