<hk> wrote:Would you mind uploading it into the forum?
http://setup.dagobah.cz/quake/demos/cga ... 1%5d.dm_68
not quite "uploaded to the forums", but its downloadable
courtesy of setup
<hk> wrote:Would you mind uploading it into the forum?
acos((g_speed - g_speed * pmove_msec / 1000) / speed).
amt-morbus wrote:Thats probably the key to wesp-gaz-strafes map...
<hk> wrote:mmm... I think that was already known back then, when he mapped that thing.
Setup, you tell us
Is there more to w3spgaz bot strafing than strafing at perfect angle + velocity snapping?
409 (take off), 587.8, 735.6, 838.2, 943.5, 1035.4.
411.3 (take off), 588.7, 734.9, 838.5, 935, 1033.
<hk> wrote:So you defined an aim. Like: "maximise the speed when touching the next pad". Then you ran every frame through cgame multiple times with different angle settings. Wow, that's pretty brute force.
<hk> wrote:hm... I would have started out facing the pads directly and then switching sides in the view on every frame. Now this is not a very good way to do this and most likely won't work(due to so often mentioned velocity snapping).
<hk> wrote:Actually, this is a pretty interesting topic(botting). I am looking forward to checking it out.
One can even compute it massively parallel on a cluster
Rarely a algorithm scales that well.
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