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Custom no-ob q3map2

Maps and the process of creating them

Custom no-ob q3map2

Postby Le another black niger » Nov 14th, '14, 5:40 pm

Added -noob key to eliminate obs globally :dance:
check txt for more
q3map2_noob.7z
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Re: Custom no-ob q3map2

Postby -av1spa- » Nov 14th, '14, 6:47 pm

great job! thanks
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Re: Custom no-ob q3map2

Postby Timothy » Nov 14th, '14, 6:52 pm

Great job. :clap:
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Re: Custom no-ob q3map2

Postby Le another black niger » Nov 16th, '14, 9:31 am

to denote more clear: it's still possible to have planned obs, while using -noob
surfaceparm ob is intended for that
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Re: Custom no-ob q3map2

Postby amt-morbus » Nov 16th, '14, 4:13 pm

What version of q3map2 is your fork based on (2.5.16, 2.5.17n,...)?
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Re: Custom no-ob q3map2

Postby Le another black niger » Nov 17th, '14, 8:00 am

2.5.17n
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Re: Custom no-ob q3map2

Postby Kabcorp » Dec 1st, '14, 12:22 pm

Nice jod dude! :pray:
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Re: Custom no-ob q3map2

Postby <)Ghost(> » Apr 24th, '15, 3:24 am

a bit off topic but...
this is a noOB slick shader i made and used in my dfwc14 map

in theory it should work... i never actually tested it.

reason i made this:
tried to add slick and noOb together (overlapping each other) it cancelled out the slick. i compiled multiple times thinking it was a bad compile. but still same outcome. i made this shader and the slick worked... im assuming the noOB part still works as well.

*Note* the common shader must replace your existing shader for this to work. I also included all new common textures with the latest version of that shader watercaulk, lavacaulk slimecaulk etc... also my personal caulk texture.

enjoy.
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