q3map_sun 0.70 0.80 1.00 90 270 25
//R G B intensity degree elevation
Ghost>)MINIONS(< wrote:I've always used standard compile with radiant.
the basic one i use is test: -meta, -vis, -light -fast -filter will render with full light
Ghost>)MINIONS(< wrote:not sure what u mean when u say your skybox doesn't fit.
Ghost>)MINIONS(< wrote:lighting is trial and error until u get used to it. never put lights too close to brushes such as floor/wall/ceilings. you'll end up getting that ugly look you see in most newb maps (lights random placed) http://q3a.ath.cx/topview/pht-penspin.jpg that's bad lighting in my opinion, you can clearly see where the lights were placed with no regard as to why the lights are there in the first place. try to be realistic... whats making those lights? never use a strong intensity in a small room.
Ghost>)MINIONS(< wrote:basic command lines i use are
_lightmapscale .3
_blocksize 4096 (increase by 2 for larger maps for shorter compile times)
grid size 256 256 512 ( increase by 2 for larger maps)
ambient x
(: a wrote:Have some (240) skyboxes: http://lvlworld.com/review.php?id=2023
gund3r wrote:most of the baseq3 skies dont work, and i dont know if its because of win 7, radiant 1.5 or repacking. or all of the above.
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