BeRsErKeR wrote:Have a lot of coding to do I think. But I'll try to find a way to implement clientside doors and buttons.
I tell you that this would be pretty amazing and needed thing
BeRsErKeR wrote:Have a lot of coding to do I think. But I'll try to find a way to implement clientside doors and buttons.
|PsY|Shio wrote:[...]
/*QUAKED target_init (1 0 0) (-8 -8 -8) (8 8 8) KEEPARMOR KEEPHEALTH KEEPWEAPONS KEEPPOWERUPS KEEPHOLDABLE
Removes various items from player.
-------- SPAWNFLAGS --------
KEEPARMOR
KEEPHEALTH
KEEPWEAPONS
KEEPPOWERUPS
KEEPHOLDABLE
REMOVEMACHINEGUN
-------- NOTES --------
REMOVEMACHINEGUN has no effect if KEEPWEAPONS is ON.
This target was originally settled for teleporters that lead back to the map starting point.
target_init fires its target when activated.
*/
/*QUAKED target_init (1 0 0) (-8 -8 -8) (8 8 8) KEEPARMOR KEEPHEALTH KEEPWEAPONS KEEPPOWERUPS KEEPHOLDABLE REMOVEMACHINEGUN
Removes various items from player.
-------- SPAWNFLAGS --------
KEEPARMOR
KEEPHEALTH
KEEPWEAPONS
KEEPPOWERUPS
KEEPHOLDABLE
REMOVEMACHINEGUN
-------- NOTES --------
REMOVEMACHINEGUN has no effect if KEEPWEAPONS is ON.
This target was originally settled for teleporters that lead back to the map starting point.
target_init fires its target when activated.
*/
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