ZyaX wrote:Discussion is still open imo, but I don't think that many people are interested in it any more, since a conclusion has been made. But if you have strong arguments I think some people will probably participate again.
eL-albion wrote:Your first sentence is totally contradicting itself :p And two: there are no strong cons against these binaries, well those like dfengine, ioq3, cnq3 and shit :p hell I wouldn't even be able to play quake otherwise
<hk> wrote:Most cool features are implemented in the engines that are freely available and accepted by the rules. I can't think of something that is missing.
Phoenix wrote:... however I can say there is a bug in the physics of the ioquake3 engine that allows jumps that can't be done in the original quake3.exe. I made a demo of it for marky to send to the ioquake3 developers to hopefully fix it but as of now it still exists ... if I can dig it up I'll post it here.
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