Well, we are not defraggers. We are not even "pro" q3 players. If we were good defraggers, we would not have needed your help!
Well, the idea of the mod was not to be an extra-hard defrag clone for "pro-pro-pro" players, but to give some entertainment to medium level baseQ3 players...
Anyway, about providing demos for such maps... because the mod's "target customer" is at lower level than pro Defrag players.... and for the simple sake of doing that!
And obviously, players are not forced to watch the demos.
I tried Defrag just a couple of times in my life, but I was no good at all with it, and moved trying different mods (Alternate fire, CorkScrew, ecc. ecc.). Then real life enters in and I almost never have time play Quake 3 or other games. It seems to me it's
a life ago when I was used to play Quake3 the evenings, when I was younger... But we liked to publish the work we did many years ago.
About the problem in map7 of re-starting with haste and rocket,
when I saw your demo (altough you did not use it), I realized we
forgot to fix it when we fixed an identical issue with map4 some weeks ago. It would be fixed in case we would make an additional patch with a fixed GUI (in case our old coder wants to do another GUI from scratch... the current one has got some bugs because its source code has been lost years ago! Unfortunately, the current VM/GUI is an unfinished beta..)... who knows, maybe an hypotetical new version of the VM may include a "secure" mode where g_gravity, g_knockback, g_speed (and timescale... and... I don't know... ideas?) settings may be locked...
Can you explain better the thing about the rocket to the start? Do you mean in map6? Well, the rocket is given anyway just a few meters after the beginning... so we thought the advantage you can get by having it from the start would not have been too much
(maybe we did not even thought about rocketjumpng from the flag to the checkpoint... but who remembers? That map has been ideated many years ago). Anyway, do you suggest to kill the player at the end in
all maps, to avoid using rockets to get faster to the first checkpoint? Also in map8 you have a little of environment suit at the end, altough there are only few seconds left...
PS: what is "df_mode_fastcaps 7"? Uhm.. found out something
here:
/df_mode_fastcaps [0-7] (default: 2)
Selects a preset config for the Fast Caps gametype.
0: enable custom settings
1: disable weapons, forbid jump-pads/teleporters/movers
2: enable weapons, allow jump-pads/teleporters/movers
3: disable weapons, allow jump-pads/teleporters/movers
4: enable weapons, forbid jump-pads/teleporters/movers
5: swinging hook
6: Quake3 hook
7: vanilla Quake3