Melanous wrote:ok
Map with 700 battle suits cant be loaded via /devmap.
You can run dedicated server with it, but cant connect to it.
Same thing with eastrun, server is running, connection isn't possible. Well, its true for current version of mdd servers But it can be played offline or without mdd's proxymod online.
Melanous wrote:Just to make things clear: this quote
>health : if set to a non-zero value, the * must be damaged by "health" amount of points to activate (default 0).
is from doors/buttons definition, and its been copypasted for a long time. (Statement wrong is it!)
I suppose there are differences between the DLL interface and the QVM interface when it comes to the entity list.
Northrun is a problem, too. It's just not as bad as eastrun.
Melanous wrote:Did a few tests.
Eastrun offline with faulty exe and online: ERROR: CL_ParseGamestate: bad command byte
Moteof online with 6 clients: uber laggy, 7th client got ERROR: CL_ParseGamestate: bad command byte
Then a few clients were disconnected with ERROR: CL_ParseServerMessage: read past end of server message
After a while server hanged.
Northrun: cant break somehow
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