<hk> wrote:dqopb wrote:- allow projectiles to remain after death in tricks mode
What for? You are in god mode anyway so just use savepos to teleport to any position you want.
<hk> wrote:Already possible. Just use higher numbers than 1 for the df_hud_cgaz.
<hk> wrote:What for? You are in god mode anyway so just use savepos to teleport to any position you want.
<hk> wrote:Is a doublejump always the same height when it the amount of ramping onto the block you doublejump from is different?
oranje wrote:you could always just do df_ob_OffsetStartPos 91
oranje wrote:Water OB's are another thing completely though.
ok wrote:another type of ob can be added, one which happens in cpm on instant jumping after falling from some range of heights (300+ or some)
its simple consistent offset too
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movers with liquid physics are exe dependent somehow
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