This is iodfe: another defrag-oriented engine, a fork of ioquake3 with some dfengine features and some new things.
Features from dfengine:
in_mouse 3 - raw input for Windows, an alternative to sometimes buggy SDL input (in_mouse 1)
con_filter[0-9]
/download
/cl_mapAutoDownload
Drakkar's fast loading code
See README-DFEngine for detailed info
Other features:
iodfe_hud_snap_draw 1 - snapping hud, shows zones of possible acceleration (for 8 ms frametime)
iodfe_hud__snap_auto - auto-shifting angle of the hud for different strafe styles
iodfe_hud__snap_def - offset with no keys pressed or with scr_hud_snap_auto 0
iodfe_hud__snap_speed - calculate zones for the stated speed instead
colors and position settings:
iodfe_hud__snap_rgba1
iodfe_hud__snap_rgba2
iodfe_hud__snap_y
iodfe_hud__snap_h
iodfe_hud_pitch - angle marks, setting it to "-15 70" for example will put two marks at -15 and 70 degrees of pitch
colors and position settings:
iodfe_hud__pitch_rgba
iodfe_hud__pitch_thickness
iodfe_hud__pitch_width
iodfe_hud__pitch_x
con_timestamp [0-1] - adds a timestamp at each message in console
con_timedisplay [0-3] - displays time at input line (1), at right bottom console corner (2) or at both places (3)
con_drawversion - toggles version at right bottom console corner
con_filter - toggles filtering with con_filter[0-9] vars
con_completemapnames - toggles /map and /devmap autocompletion
con_notifylines - number of lines shown in chat notify display
con_notifykeep - keeps it not erased after opening console
con_notifyx - x pos
con_notifyy - y pos
ctrl+enter in console sends message with /team_say
ctrl+shift+enter sends it with /tell to df_mp_trackplayernum
in_keyboardRepeatDelay [ms]
in_keyboardRepeatInterval [ms]
in_keyboardRepeatAlways
in_numpadbug [0-1] - fixes non-working numpad on Windows
in_disableLockKeys - makes lock keys behave like normal keys
r_xpos, r_ypos - game window position
ioq3's default home path differs from q3 folder, you can set it back by running the engine with +set fs_homepath "path to your q3 folder" key
http://ioquake3.org/help/ wrote:Where are config, save, and other personal files stored?
Mac OS X: /Users/YOURNAME/Library/Application Support/Quake3/
Windows XP: C:\documents and settings\YOURUSERNAMEHERE\application data\quake3
Windows VIsta: C:\Users\YOURNAME\AppData\Roaming\Quake3
Linux: ~/.q3a/
Compiled binaries:
iodfe-v3-win-x86.zip
iodfe-v3-lin-i386.tar.gz
iodfe-v3-lin-x86_64.tar.gz
Source code:
https://github.com/runaos/iodfe
The engine is allowed for using on mDd, thanks to <hk> for adding it to the rules