Btw.: Can you somehow change the behaviour of func_pendulum? It kills everythink that's in its way.
Edit:
New ideas:
- Being able to use path_corner's for func_plats or doors. That way we could build an elevator.
- Would be nice if func_trains would emit sounds from their current position - not only from initial origin.
- A possibility to stop func_trains. Now they just kill the player if he is between.
- Defrag support for target_location information. I already requested that before at cggdev. AMT-Freestyle4 already has this feature - it only needs to be activated for defrag.