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Absolutely most important Defrag/map features for a new game

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Absolutely most important Defrag/map features for a new game

Postby AL!EN » Dec 17th, '12, 4:31 pm

Hello,

I have very important question for Defrag Community:

What are absolutely most important Defrag features(except all physic related stuff like OB), that you need in a completely new, unrelated game ?

What about features that are needed for mappers ?

I give few examples but please keep in mind that you are not limited to Q3+Defrag+DFEngine features only.

1.Ability to save the position of the player/place player when cheats are enabled.
2.Ability to auto-download all maps.
3.Ability to create a "checkpoint" at the map.

Post you choices !
Last edited by AL!EN on Dec 17th, '12, 5:13 pm, edited 6 times in total.
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Re: Absolutely most important Defrag features for a new game

Postby pol » Dec 17th, '12, 4:53 pm

AL!EN wrote:Hello,
What are absolutely most important Defrag features, that you need in a new game ?


bugs
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Re: Absolutely most important Defrag features for a new game

Postby esc?nebuLa » Dec 17th, '12, 4:57 pm

What's this for btw? New engine? New modification for quake 3?

- Regular updates and active developers :roll:
- Comprehensive and extensive cvar system
- The cleanest possible mouse and keyboard input
- Compatibility for all clients
- A bulletproof anticheat (Although, this would hinder the cool intentional botted demos.)


...will edit when more ideas arise
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Re: Absolutely most important Defrag features for a new game

Postby AL!EN » Dec 17th, '12, 5:02 pm

Completely new, unrelated game. What about features that are needed for mappers ?
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Re: Absolutely most important Defrag features for a new game

Postby <hk> » Dec 17th, '12, 5:13 pm

The feature list highly depends on the nature of the unrelated game.
Just tell us what you are up to and you may get answers you can actually use.
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Re: Absolutely most important Defrag features for a new game

Postby AL!EN » Dec 17th, '12, 5:17 pm

<hk> wrote:The feature list highly depends on the nature of the unrelated game.
Just tell us what you are up to and you may get answers you can actually use.

All i can say that it's a new FPS game focused on having fun physic with trick-jumping support. What else people need ?
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Re: Absolutely most important Defrag/map features for a new game

Postby BerserK » Dec 17th, '12, 5:28 pm

Prevent all cheating and disable cgaz hud while sv_cheats 0.
"Everyone cares about allowed scripts and huds, lol, care about skills." © P.J.RiPPeR
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Re: Absolutely most important Defrag/map features for a new game

Postby sdf » Dec 17th, '12, 5:48 pm

i was gonna say a better HUD ... :)
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Re: Absolutely most important Defrag/map features for a new game

Postby AL!EN » Dec 17th, '12, 5:51 pm

sdf wrote:i was gonna say a better HUD ... :)

Please explain what is missing from Defrag hud ?
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Re: Absolutely most important Defrag/map features for a new game

Postby Timothy » Dec 17th, '12, 6:08 pm

Dinius, this you?
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