Board index DeFRaG DeFRaG in general

New Defrag Release

Are you really the best?

Re: Defrag 1.91.21

Postby Le another black niger » Jan 4th, '13, 11:13 am

Nzr0 wrote:
-O-marky wrote:- fix: several issues with voting

Care to expand on that please?


Also interested, because 'reconnect issue' is fixed, but no solution about afking/ignoring vote is provided.
Good one might be taking missing votes as 51 percents of 'vote yes' at the end of countdown.
Le another black niger
 
Posts: 392
Joined: May 17th, '11, 5:08 pm

Re: Defrag 1.91.21

Postby Nzr0 » Jan 4th, '13, 11:49 am

This is what I feared. The solution to the issue is fixed but not the issue itself. Should be 51 percent from the people who voted, not the amount of players on the server.
Nzr0
 
Posts: 8
Joined: Dec 7th, '11, 4:21 pm

Re: Defrag 1.91.21

Postby Le another black niger » Jan 4th, '13, 12:20 pm

Nzr0 wrote:Should be 51 percent from the people who voted, not the amount of players on the server.

Agreed, seems as best solution.
Le another black niger
 
Posts: 392
Joined: May 17th, '11, 5:08 pm

Re: Defrag 1.91.21

Postby -MdC-uZuskaya » Jan 5th, '13, 10:27 am

Neat! You're the one ykram ^^
Image
-MdC-uZuskaya
 
Posts: 15
Joined: Dec 24th, '09, 11:25 am

Re: Defrag 1.91.21

Postby AL!EN » Jan 5th, '13, 12:24 pm

Really nice work marky :clap: :dance: :clap: I will wait for .22 with some more fixes and them i will update PRO Installer.
"strafe is the most important 'weapon' in defrag" - <hk>
User avatar
AL!EN
 
Posts: 282
Joined: May 2nd, '09, 8:26 am
Location: Poland

Re: Defrag 1.91.21

Postby -O-marky » Jan 5th, '13, 9:11 pm

Le another black niger wrote:Also interested, because 'reconnect issue' is fixed, but no solution about afking/ignoring vote is provided.
Good one might be taking missing votes as 51 percents of 'vote yes' at the end of countdown.


I'll see what I can do about AFK/specs blocking votes.
-O-marky
 
Posts: 43
Joined: May 2nd, '09, 4:55 am

Re: Defrag 1.91.21

Postby |PsY|Shio » Jan 6th, '13, 4:12 am

I dont think its a good idea to change the current voting behavior, most players have a reconnect bind anyway.

For instance,
if somebody votes while i play w3sp-pgultimate3 it's pretty likely that it will pass cause of AFK/specs.
|PsY|Shio
 
Posts: 54
Joined: Dec 18th, '09, 4:11 am

Re: Defrag 1.91.21

Postby oranje » Jan 6th, '13, 5:07 am

|PsY|Shio wrote:I dont think its a good idea to change the current voting behavior, most players have a reconnect bind anyway.

For instance,
if somebody votes while i play w3sp-pgultimate3 it's pretty likely that it will pass cause of AFK/specs.


"Because people are used to it" is never a good reason not to change something. The current voting system is fundamentally flawed and it would be logical to improve it. Just look at CPMA and their crippled physics.
User avatar
oranje
 
Posts: 107
Joined: Jun 1st, '10, 4:37 am

Re: Defrag 1.91.21

Postby -O-marky » Jan 6th, '13, 5:29 am

oranje wrote:The current voting system is fundamentally flawed and it would be logical to improve it.


What do you propose?
-O-marky
 
Posts: 43
Joined: May 2nd, '09, 4:55 am

Re: Defrag 1.91.21

Postby oranje » Jan 6th, '13, 7:02 am

-O-marky wrote:
oranje wrote:The current voting system is fundamentally flawed and it would be logical to improve it.


What do you propose?


Wasn't this already mentioned hundreds of times before? Just shorten the vote time-out duration and don't count the no-voters as f2'ers.
User avatar
oranje
 
Posts: 107
Joined: Jun 1st, '10, 4:37 am

PreviousNext

cron