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New Defrag Release

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Re: New Defrag Release

Postby -O-marky » May 12th, '14, 2:38 pm

Interesting. Nice find, I'll take a peak into this tonight. Thanks for reporting.

Le another black niger wrote:the shit is bugged

st1 server with 2 players, InterferenceOff 3:

16:18:38 ]\df_mp_InterferenceOff 0
16:18:38 df_mp_InterferenceOff will be changed upon restarting.
16:18:39 ----- Server Shutdown (Server crashed: Couldn't find a spawn point) -----
16:18:39 forcefully unloading qagame vm


16:18:51 ]\devmap st1
ok
16:19:42 Client 2 connecting with 24 challenge ping
16:19:42 UnnamedPlayer connected
16:19:44 ----- Server Shutdown (Server crashed: Couldn't find a spawn point) -----
16:19:44 forcefully unloading qagame vm
-O-marky
 
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Re: New Defrag Release

Postby Timothy » May 12th, '14, 7:45 pm

Le another black niger wrote:
Timothy wrote:I can't be the only one who wants this?
Or do people enjoy wasting 10 min by condumping?


more like 10 seconds at max ;)


Whatever.
With the current method I just can't be arsed viewing links people send me ingame.

I'd rather callvote devmap only to have viewlog enabled than use condump.
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Re: New Defrag Release

Postby Le another black niger » May 12th, '14, 8:49 pm

bind key condump dump.txt
click link on desktop to dump.txt (or press hotkey to open dump.txt)
isnt nuff quick?

what is the viewlog command though? i dont have it

[DF]yotoon wrote:Another idea would be to listen for URLs in the console


thats good, if there is http in link, but what if guy removed it, or the text wasnt even a link, but song/movie name?
definitely good solution is to have ability to select a line in console and copy it, but that requires rewriting console code

<hk> wrote:The serverside changes to version .23 are very useful. Every server should be updated.


what are these changes, some not listed in history ones?
kill cooldown isnt listed and it bans lovely kill spam feature :cry:
Le another black niger
 
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Re: New Defrag Release

Postby Timothy » May 12th, '14, 9:15 pm

Le another black niger wrote:what is the viewlog command though? i dont have it


viewlog 1 but it's cheat protected.
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Re: New Defrag Release

Postby Le another black niger » May 12th, '14, 10:34 pm

oh cool
could be just unlocked in engine
iodfe doesnt have this command
Le another black niger
 
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Re: New Defrag Release

Postby dqopb » May 13th, '14, 9:37 am

Le another black niger wrote:is bbox view intended for team tricks only?
it might be useful for plasmaclimb pretty much and may be for precise items pickup too; i've been told, there is such feature in mme

Indeed, a self bbox would be very useful. As well as bboxes of entities. Yes, they can be highlighted in mme, just for reference.
Maybe also highlight triggers that are currently invisible? Some maps are exploited when decompiled. Highlighting the triggers could reveal the exploits at the testing stage, or it would provide equal conditions to all the players.
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Re: New Defrag Release

Postby Le another black niger » May 29th, '14, 11:34 am

Le another black niger wrote:
<hk> wrote:The serverside changes to version .23 are very useful. Every server should be updated.


what are these changes, some not listed in history ones?
kill cooldown isnt listed and it bans lovely kill spam feature :cry:


i txt u y u no txt bak?
Le another black niger
 
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Re: New Defrag Release

Postby Le another black niger » Jun 19th, '14, 2:44 pm

this .23 release brakes spawning pretty much
i was trying some maps with multiple spawns: ok-truehaste, xyligan-block
most of spawns are never getting used
respawnpoint clear cmd is broken
also that kill 1s cooldown is pretty annoying, when you try to figure out available spawns


less quick fix: bump amount of maps in selection menu
32 screens * 50 entries = 1600 maps atm
if you have more and is trying to select ones - game process dies
also .defi file size is limited to 8192 bytes
Last edited by Le another black niger on Jun 23rd, '14, 7:09 pm, edited 1 time in total.
Le another black niger
 
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Re: New Defrag Release

Postby -O-marky » Jun 22nd, '14, 7:09 am

Le another black niger wrote:this .23 release brakes spawning pretty much
i was trying some maps with multiple spawns: ok-truehaste, xyligan-block
most of spawns are never getting used
respawnpoint clear cmd is broken
also that kill 1s cooldown is pretty annoying, when you try to figure out available spawns


I wasn't aware there were maps that used multiple spawns like that. Those two you listed above use a mixture of different spawn types?

As for respawnpoint clear, it works when I tested it (just now) on a few FC maps. What's it doing for you?
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Re: New Defrag Release

Postby Le another black niger » Jun 22nd, '14, 7:29 am

those two maps don't use mixture of spawn types (but others can!)
respawnpoint clear doesn't clear it for me on xyligan-block
rechecked, kinda clears. but in fact changes one weird spawning sequence to another
also you /kill on one spawn and die on the other
wtf.
was checking offline


good mappers often use multiple spawns tho, for example for different cj styles
or so that you could grind a map from the middle
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