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New Defrag Release

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New Defrag Release

Postby -O-marky » Jan 3rd, '13, 1:41 am

Defrag 1.91.23
Available @ http://q3defrag.org/files/defrag/defrag_1.91.23.zip

Copy/paste on iPad sucks so I'm just gonna link to changelog instead.
http://q3defrag.org/files/defrag/history.txt

Mostly a bug fix release.

Defrag 1.91.22

Available @ http://q3defrag.org/files/defrag/defrag_1.91.22.zip

1.91.22 changelog:
- add: teleporters spawnflag 1 to preserve speed (via target_teleporter)
- add: target_multimanager
- add: target_speed
- add: quad_shooter
- add: shooters spawnflag for quaded missiles
- add: fragsfilters spawnflag 16 to exactly match player score
- add: BUTTON_WALKING calls followprev when spectating
- add: callvote devmap <mapname>
- add: cg_muzzleFlash (plasmagun) for seizure-free climbing
- chg: players who abstain from voting are removed from the vote tally
- chg: show callvote messages in console
- chg: spec speed 800u/s instead of 400u/s
- chg: clamp negative ammo counts to -1
- chg: display -1 on HUD for ammo count if infinite ammo given
- fix: cooldown for global fragfilters
- fix: target_delay so firing doesn't take place after player respawn

1.91.21 changelog:
- add: /ignore [clientnum]
- add: s_ambient 0/1
- add: df_tieOverwrites 0/1 - runs that tie best time overwrite .rec, ghost, and demo files
- add: SURF_NOOB (w3sp's submission)
- add: df_ar_targetfolder - write autorecord demos into a subdirectory
- add: /cv alias for /callvote
- add: download server motd to connect screen
- chg: /give allows specifying a duration for powerups
- chg: accelmeter displayed when spectating a player
- chg: df_demos_replayMode defaulted to 0
- chg: removed CVAR_CHEAT from cg_centerTime
- chg: items pickup can't provide infinite ammo
- chg: removed wait time (cooldown) from frags-filters
- fix: incorrect timing for regen and health decrease
- fix: several issues with voting
- fix: blank player names
- fix: spectating through doors
- fix: spect commands in empty games
- fix: accelmeter modes 1 and 2 not handling out of range color codes
- fix: download progression in connect screen
- fix: CHS honors df_chs_UsePredicted for estimating user input

Full changelog for past revisions here:
http://q3defrag.org/files/defrag/history.txt
Last edited by -O-marky on May 12th, '14, 4:41 am, edited 7 times in total.
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Re: Defrag 1.91.21

Postby <hk> » Jan 3rd, '13, 1:57 am

I am updating the 4e servers to the new version.
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Re: Defrag 1.91.21

Postby |PsY|Shio » Jan 3rd, '13, 2:02 am

:clap: Finally another release after so many years! great work marky and cgg .D
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Re: Defrag 1.91.21

Postby Le another black niger » Jan 3rd, '13, 7:07 am

najs, a few important fixes

didnt get this one
-O-marky wrote:- chg: items pickup can't provide infinite ammo


-several maps will be broken
-infinite ammo feature fits defrag very well
-works in q3
-no occasional mapper faults, if not using negative ammo count

removing specified ammo might be achieved with some 'force' flag of target_give, allowing to work with 200 ammo count

compability please :pray:
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Re: Defrag 1.91.21

Postby -O-marky » Jan 3rd, '13, 7:11 am

Out of curiosity, which maps use negative ammo counts to provide infinite ammo?
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Re: Defrag 1.91.21

Postby Le another black niger » Jan 3rd, '13, 7:19 am

ones i can mind easily

dkr-long-bfg
dkr-long-lightning
dkr-long-plasma
dkr-long-rocket
dfwc2012-5
dfwc2010-5
Trolleybus
Tramway
Elektrichka
jandex :o
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Re: Defrag 1.91.21

Postby Le another black niger » Jan 3rd, '13, 7:33 am

df_tieOverwrites
it would have 10x more chances to be found and used, if called df_ar_tieOverwrites

no info about SURF_NOOB usage in zip
would be good to include
defrag_1.92.02.zip\defrag_192\scripts\noob.tga
defrag_1.92.02.zip\defrag_192\scripts\custinfoparms.txt
defrag_1.92.02.zip\defrag_192\scripts\noob.txt
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Re: Defrag 1.91.21

Postby -O-marky » Jan 3rd, '13, 7:40 am

Le another black niger wrote:df_tieOverwrites
it would have 10x more chances to be found and used, if called df_ar_tieOverwrites

no info about SURF_NOOB usage in zip
would be good to include
defrag_1.92.02.zip\defrag_192\scripts\noob.tga
defrag_1.92.02.zip\defrag_192\scripts\custinfoparms.txt
defrag_1.92.02.zip\defrag_192\scripts\noob.txt


Ye the noob in scripts/ dir was my fault. I see what you mean about the use of -1 ammo count on maps. Looking into a fix now. Thanks. :)
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Re: Defrag 1.91.21

Postby dqopb » Jan 3rd, '13, 7:55 am

-O-marky wrote:- add: SURF_NOOB (w3sp's submission)

What is that?? :?:
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Re: Defrag 1.91.21

Postby j4n » Jan 3rd, '13, 8:02 am

<hk> wrote:I am updating the 4e servers to the new version.


still waiting for autouploading new maps......... :whistle: :violin:
wtf? :naughty:
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