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DFWC 2012 - Maps

Re: DFWC 2012 - Maps

Postby TittenIgnition » Nov 29th, '12, 4:01 pm

Arcaon wrote:I liked the image!

Relax, it has been calmly explained to me that the alternate route doesn't give infinitely better times, due to the different ending, and I have told hk to reverse this. It wasn't a threat; I was genuinely not in the mood to ditch my route and time that I was proud over, when I had finally found a DFWC map that was really fun to play. But as it appears, it's not certain that there will be a top 12 of -10 second rocket routes, and I don't necessarily have to switch to a trigger-avoiding rocket-spam gameplay just to qualify.

This post is pathetic, for lack of a softer word.
wtf i have a signature?
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Re: DFWC 2012 - Maps

Postby Kreator » Nov 30th, '12, 7:51 pm

to me this is ridiculous this is in no way a killbug/restartbug. now (i didn´t decompile or sth since i don´t even know how to) BUT its obvious that the triggers are placed above the player´s head and on the ground. therefore this "trick" can be reproduced every single time without kill/restart spamming.

Arcaon, no offense but i suppose that you analyze maps first before maximizing your route ;)
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Re: DFWC 2012 - Maps

Postby demon0r » Dec 2nd, '12, 11:36 pm

So ok, final map - it's relatively hard, it looks great and has some nice shortcuts in both physics. Definetely one of the best maps in this competition. 5/5!
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Re: DFWC 2012 - Maps

Postby esc?nebuLa » Dec 3rd, '12, 1:19 am

I love the look and feel of the final map! 8-) I can see many hours being spent grinding this.. haha.
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Re: DFWC 2012 - Maps

Postby /cdtu/xas » Dec 3rd, '12, 9:46 am

nice map, solid 10/10, expect to see great routes.
for me it's easier than round 5 map as it doesn't make my fingers pain all the time.
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Re: DFWC 2012 - Maps

Postby Arcaon » Dec 6th, '12, 9:10 pm

Round 5 and 6 are both really good maps, I must say.
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Re: DFWC 2012 - Maps

Postby wubwub » Dec 6th, '12, 10:27 pm

Arcaon wrote:
wubwub wrote:
Arcaon wrote:yo wub dog call your local goldsmith and tell them they gonna be workin overtime this month


got it chief


Ehehehe. So based.


what happened robin
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Re: DFWC 2012 - Maps

Postby RetroHelix » Dec 7th, '12, 1:42 pm

Arcaon wrote:Round 5 and 6 are both really good maps, I must say.

Oh, I almost forgot abut the maps. I agree round 5 and 6 are nice, especially round 6.
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Re: DFWC 2012 - Maps

Postby demon0r » Dec 9th, '12, 8:35 pm

What did I tell about last map? That it's good and deserve 5/5? Well, I change my mind. It gets 0/5 for russian school of mapping (intentionally fucked up triggers).
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Re: DFWC 2012 - Maps

Postby BerserK » Dec 9th, '12, 8:51 pm

:doh: You wanted say.. THE trigger. :doh: Again undead clan decompiled map piece by piece :)
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