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Anti-cheat problems

Re: Anti-cheat problems

Postby AL!EN » Oct 27th, '12, 1:34 pm

BerserK wrote:Do it transparent!

Keep dreaming about a prope communication between DFWC Organizers and community :evil:
"strafe is the most important 'weapon' in defrag" - <hk>
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Re: Anti-cheat problems

Postby Le another black niger » Oct 27th, '12, 3:06 pm

AL!EN wrote:prope communication between DFWC Organizers and community

wet dreams

hk in my mind is super hero, trying to get rid us of defrag addiction
servers are zomg laggy due to cheat detection, which even doesnt work, ranks are not updating, dfwc is natural circus
i'd like to say thanks :clap:

srsly, no irony
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Re: Anti-cheat problems

Postby |PsY|goDz » Oct 27th, '12, 4:21 pm

BerserK wrote:How about to add "anti-cheat module" into Rules section, or Round section? In round section is only "read and -re-download rules.cfg". Do it transparent! Or many ppl(people)(people) who will finish this "easy/medium" :violin: map will be out due low awareness which goes on administrators heads.

edit: Varfor map_restart ? O.o



Im with you on that point.
I did my rec w/o because you hardly see the anticheat section anywhere..

Thats ridiculous..
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Re: Anti-cheat problems

Postby chicken » Oct 27th, '12, 6:16 pm

Hi,

Sorry for update delay. Here is a new version i hope it works better ;)

http://dfwc.q3df.org/pub/data/qagamex86.dll

Greetz
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Re: Anti-cheat problems

Postby pol » Oct 27th, '12, 6:30 pm

Ok, this one works.
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Re: Anti-cheat problems

Postby AL!EN » Oct 27th, '12, 6:31 pm

Works without popups.
"strafe is the most important 'weapon' in defrag" - <hk>
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Re: Anti-cheat problems

Postby uN*DeaD|ZERG (C) » Oct 27th, '12, 6:39 pm

all could be good without this ***
p.s. hi everyone <3
dfwc = problems
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Re: Anti-cheat problems

Postby AL!EN » Oct 27th, '12, 6:43 pm

F-U-C-K THIS I STILL GET POPUPS !!
"strafe is the most important 'weapon' in defrag" - <hk>
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Re: Anti-cheat problems

Postby chicken » Oct 27th, '12, 7:53 pm

i think i found a solution about popups. set com_blindlyLoadDLLs to 1 but i dont know if this setting already exists in original quake3.exe. In dfengine code this variable is checking before show popups...
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Re: Anti-cheat problems

Postby demon0r » Oct 27th, '12, 8:03 pm

Yep, fixed version works nicely. Only one thing to do for me then - record my demos again :x :P
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