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All defrag maps repack

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Re: All defrag maps repack

Postby [gt]neiT. » Aug 19th, '14, 11:20 am

Le another black niger wrote:i cant reproduce it with called setup, so there is no way to help without precise info (setup and error msg, for example)


ok, so next time i should condump console, right ?
Will do :)
lovet-seventh

and these files i have in baseq3

aaa_mapfix.pk3 henkka-asda2.pk3 pak2.pk3
aa-alldfmaps.pk3 henkka-hint.pk3 pak3.pk3
aa-alldfmaps2.pk3 henkka-straferun1.pk3 pak4.pk3
aa-alldfshaders.pk3 hexy.pk3 pak5.pk3
aa-alldftex.pk3 kabcorp-jel.pk3 pak6.pk3
aa-alldftex2.pk3 kairos-hint.pk3 pak7.pk3
all_models.pk3 kairos-slumber.pk3 pak8.pk3
asda-quickie1.pk3 mistes-wprun01.pk3 rlydumb.pk3
asda-quickie2.pk3 n1k-lovet.pk3 zz-redplasma.pk3
asda-quickie3.pk3 pak0.pk3 zz-sfx_rain-hider.pk3
cruton6.pk3 pak1.pk3 zz-thirdperson_disable-blending.pk3
easytorture.pk3 zzz.nade_full_green.pk3
encrusted.pk3 zzz-AlphaCarbonFiber.pk3
henkka-arca.pk3 zzz-maps.pk3
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Re: All defrag maps repack

Postby Le another black niger » Aug 20th, '14, 8:06 am

surprise, you are using outdated repack version :obscene-smokingjoint:
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Re: All defrag maps repack

Postby [gt]neiT. » Aug 22nd, '14, 7:06 pm

Image
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Re: All defrag maps repack

Postby muckster » Sep 29th, '14, 1:26 am

Le another black niger wrote:surprise, you are using outdated repack version :obscene-smokingjoint:



Where is a newer one? ;)
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Re: All defrag maps repack

Postby [gt]neiT. » Sep 29th, '14, 9:11 am

ter wrote:Where is a newer one? ;)


this one ?:)

Le another black niger wrote:Beeg oopdaite!

added ctf, fs, two different optional levelshots packs
kicked unwanted, added missing, fixed bugged
wrote readme

magnet:?xt=urn:btih:F3F35166DEDACA60BAACE387102670A0FE22441C

https://drive.google.com/folderview?id= ... sp=sharing
https://cloud.mail.ru/public/0558bb7cf2 ... 2014-06-02
http://yadi.sk/d/GT0tD9vwPHG7B (no space for ctf tex here)

upd: added txt to readme, changed levelshots dates to bsp ones to ease map search

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Re: All defrag maps repack

Postby muckster » Sep 29th, '14, 12:02 pm

Last edited by Le another black niger on Jul 5th, '14, 10:04 pm, edited 5 times in total.
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Re: All defrag maps repack

Postby ZyaX » Oct 2nd, '14, 12:03 pm

I tried doing my own map repacks just using tubs repacking tool, but I ended up with non-standard models for flags and plasma balls for example, and still some maps had missing textures and missing sound files that made the damage sound repeatedly.

Thanks a lot for doing this map pack, since it takes care of all the problems I've had. :dance:
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Re: All defrag maps repack

Postby <)Ghost(> » Oct 2nd, '14, 12:40 pm

ZyaX wrote:I tried doing my own map repacks just using tubs repacking tool, but I ended up with non-standard models for flags and plasma balls for example, and still some maps had missing textures and missing sound files that made the damage sound repeatedly.

Thanks a lot for doing this map pack, since it takes care of all the problems I've had. :dance:


Shouldn't use tubs as it also repacks all shaders into 1 shader which causes problems.. I use winq3repack or just manually do it if repacking larger files
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Re: All defrag maps repack

Postby iT.aB1s » Oct 5th, '14, 11:40 am

Awesome work! Many thanks! :clap:
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Re: All defrag maps repack

Postby ZyaX » Oct 21st, '14, 4:17 pm

I've had some minor problems with missing textures using this repack.
Some of the times they are quite innocuous and are not so noticeable, but in many cases it is a missing skybox. It can be quite lethargic in the long run to be surrounded by the missing-texture texture.

On some maps, mainly some wfa maps from a particular pk3 produce some buggy behavior. Probably due to the server map and the client map slightly differing, which gives rise to doors that you can laggily go through and open spaces that bouncily prevent you from going through them. In some cases it was possible to remedy by removing the mappack and just using the original pk3, in some cases it did not. But in such case, most textures disappeared, so it's a lose lose situation.

I wrote some of them down if you want to have a look at them. Or maybe this may be too cumbersome of a task to undertake. Anyway, I'll let you have a look.

missing textures:
moonstone (flag platform)
ump3ctf4 (skybox)
hydronex (various)
q3dm6-ctf_beta (behind the skulls)
themote-wfa (some windows)
ctfcomp01_hybrid (a few small patches)
finkota2 (mid)
wtf21 (skybox and under side of platforms)

buggy:
slabrev-wfa (bugged)
goodspeed-wfa (buggy door at red)
bulfort2-wfa (buggy doors and bars, same with pak35.pk3)
3level2-wfa (buggy stairs and slopes, same with pak35.pk3)
2forttron-wfa (buggy interference in various places)
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