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screenshots

Maps and the process of creating them

Re: screenshots

Postby <)Ghost(> » Nov 26th, '13, 2:00 am

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Re: screenshots

Postby char4n » Nov 26th, '13, 3:00 pm

<)Ghost(> wrote:http://imgur.com/a/uXFcH


wooow :shock: looks too great!! :clap: :clap:
my english is bad! :/
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Re: screenshots

Postby amt-morbus » Dec 29th, '13, 11:59 pm

Bottomless fountain: Check :D

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Re: screenshots

Postby char4n » Dec 30th, '13, 12:08 am

amt-morbus wrote:Bottomless fountain: Check :D

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:o whats that?! very nice!!
my english is bad! :/
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Re: screenshots

Postby wubwub » Dec 30th, '13, 2:58 am

bottomless (not comparable)
Having no bottom.
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Re: screenshots

Postby SenMatSu » Dec 30th, '13, 7:24 am

amt-morbus wrote:Bottomless fountain: Check :D

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Is it going to be a fragfilter map, freestyle map or a normal run?
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Re: screenshots

Postby TittenIgnition » Dec 30th, '13, 3:05 pm

SenMatSu wrote:Is it going to be a fragfilter map, freestyle map or a normal run?

I'm pretty sure that's just his 192 entity test map. I could be wrong, but I have seen it a long time ago, when marky was looking for 192 mappers I think.
wtf i have a signature?
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Re: screenshots

Postby amt-morbus » Dec 31st, '13, 1:36 am

SenMatSu wrote:
amt-morbus wrote:Is it going to be a fragfilter map, freestyle map or a normal run?


It's going to be a fragsfilter map. You have to collect armor shards that are distributed on three islands to stop the timer. It started as a map for Defrag 1.92 to show how trigger_warp, func_train_extended and target_speed work. Since Berserker doesn't plan to continue his work, I will release it as a regular map.

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Re: screenshots

Postby SenMatSu » Dec 31st, '13, 9:44 am

Started about 2 hours ago. Using just arctic textures. Still don't know how to connect two corridors with shape of 'L'. :D

EDIT: why can't this forum show images full size?

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Re: screenshots

Postby amt-morbus » Dec 31st, '13, 2:59 pm

SenMatSu wrote:Still don't know how to connect two corridors with shape of 'L'. :D


1) Select all your corridor brushes
2) Cut the end where you want to connect 45° via the clipper tool (x)
3) Copy/paste it
4) Rotate it 90° around z-axis
5) Mirror it along x (or y) axis
6) Connect it to initial corridor brushwork
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