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Best map flow/ way to test maps

Maps and the process of creating them

Best map flow/ way to test maps

Postby fr33dom » Mar 4th, '17, 2:32 am

Hey guys, so I finished my first, albeit very small map - https://ws.q3df.org/map/bluetunnel/
I had some problems in making and finalizing though wondering if others could share how they do it. When I built the map and then created the .pk3, that pk3 wouldn't load in game, even with a correct .defi file.
The work around was I created a pk3 and then put the .bsp file in maps folder and did scripts etc.. This is why I wasn't able to get lighting to work for some reason.
This approach was pretty long winded, I was thinking there must be a way to build in netradiant, run a test in game then when happy make a .pk3 that works but it doesn't seem that easy..
Any help appreciated.
fr33dom
 
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Re: Best map flow/ way to test maps

Postby Le another black niger » Mar 4th, '17, 6:06 am

radiant->file->save as->defrag/maps/
build
then you can test it via devmap yourmapname in console

radiant->build->make .pk3
to make pk3; console tells, where it's saved
Le another black niger
 
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Re: Best map flow/ way to test maps

Postby fr33dom » Mar 4th, '17, 7:44 am

Le another black niger wrote:radiant->file->save as->defrag/maps/
build
then you can test it via devmap yourmapname in console

radiant->build->make .pk3
to make pk3; console tells, where it's saved


How can I force it to be cpm mode when I test? Also that make .pk3 doesn't seem to work for me, when I click fight nothing happens :/
fr33dom
 
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Re: Best map flow/ way to test maps

Postby Le another black niger » Mar 4th, '17, 8:31 am

df_promode 1 or cpm yourmapname or devcpm yourmapname
fr33dom wrote:Also that make .pk3 doesn't seem to work for me, when I click fight nothing happens :/

This is not enough informative to resolve; Check out what radiant's and game's consoles tell
Le another black niger
 
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Joined: May 17th, '11, 5:08 pm

Re: Best map flow/ way to test maps

Postby fr33dom » Mar 4th, '17, 9:21 am

Not sure why it was happening, got it to work now. thanks.
fr33dom
 
Posts: 12
Joined: Sep 30th, '16, 12:17 am


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