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Re: Bots in Defrag? And map tester for new map

Postby 'Kragle' » Feb 6th, '17, 11:46 pm

What is TR? yes I'd totally agree that 1.6 is much better than 1.4 but the texture features in 1.6 are equal to 1.5 and I can't stand it. Patch work is really nice too! But I stick to 1.4 purely because of this as it's quick and easy :) and can't get used to 1.6 lol..
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Re: Bots in Defrag? And map tester for new map

Postby Le another black niger » Feb 7th, '17, 5:28 am

TR = timereset

I mean radiant from topic next to this one.
Texture features in 1.6 = simplified surface inspector, relying on undo instead of offsets?
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Re: Bots in Defrag? And map tester for new map

Postby Timothy » Feb 7th, '17, 10:18 am

I mean radiant from topic next to this one.


Link because lazy fm could've linked it 5 posts ago.
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Re: Bots in Defrag? And map tester for new map

Postby Le another black niger » Mar 22nd, '17, 8:02 am

'Kragle': ping
Please reply the question, i'm tweaking surf inspector atm, need POVs.
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Re: Bots in Defrag? And map tester for new map

Postby w » Mar 22nd, '17, 7:15 pm

Timothy wrote:
I mean radiant from topic next to this one.


Link because lazy fm could've linked it 5 posts ago.

ye fuck this guy
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Re: Bots in Defrag? And map tester for new map

Postby 'Kragle' » Mar 24th, '17, 10:04 pm

Le another black niger wrote:'Kragle': ping
Please reply the question, i'm tweaking surf inspector atm, need POVs.


I don't use 1.6 :) but yeah i know its better... I want it so when you use middle mouse button it copies the exact texture and size n everything you select using the middle mouse button. Oh and the texture select window feels weird compared to 1.4. I think that's it tbh, that's all i wouldn't use it for :D
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Re: new map

Postby 'Kragle' » Mar 24th, '17, 10:07 pm

'Kragle'
 
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Re: new map

Postby Le another black niger » Mar 25th, '17, 9:57 am

'Kragle' wrote:I want it so when you use middle mouse button it copies the exact texture and size n everything you select using the middle mouse button.

1.6 behaves the same way, as 1.4 does in this part (if i get your statement right); among ~1000 commits there are just a few, touching 'gameplay', this wasn't touched aswell.
Though i didn't mean 1.6, as much improved one, but radiant branch, i am maintaining, which combines best features of 1.4 and 1.5, and new ones;
For random example: m1 selector, auto pk3 maker, face2face seamless texturing; in next release there will be even feature to project texture from face to brushes and curves .o
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