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compiling aas files

Maps and the process of creating them

compiling aas files

Postby Bullitt93 » Jul 11th, '15, 1:54 am

i am creating maps on gtkradiant 1.6 for quake 3 and i'm unsure on how to compile the aas files to actually work and make bots work, thank you for reading
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Re: compiling aas files

Postby Le another black niger » Jul 11th, '15, 9:16 am

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Re: compiling aas files

Postby AMT|spray » Jul 11th, '15, 1:10 pm

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Re: compiling aas files

Postby Bliccer » Feb 14th, '18, 7:11 pm

Here is a link and a good description how to create even optimized aas files...

http://ws.q3df.org/level_design/errors/ ... ststanding
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