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Custom radiant + noOb compiler

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Re: Custom radiant + noOb compiler

Postby TittenIgnition » Feb 25th, '16, 1:58 am

Le another black niger wrote:Aint certain, what part of aero you want, but both are available.
Check changelog for '-aero' and 'MS-Windows' keywords ;)

Well... shit. Why is it a command-line option instead of in the options menu, like normal NetRadiant?
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Re: Custom radiant + noOb compiler

Postby Le another black niger » Feb 25th, '16, 10:32 am

TittenIgnition wrote:Well... shit. Why is it a command-line option instead of in the options menu, like normal NetRadiant?

FALSE

I considered enabling that by default, but this is potential trouble maker.
1.6 had major rendering issues (not only rubberband selector, that is fixed here) on W7 with it, which magically gone in next windows.
Other example is darkradiant: it can't fucking save a map with aero on :doh:
It can be normal preference and even switchable on the fly, but atm the code lives at very start, where prefs system isn't initialized even.
So it is option for those, who'd like to experiment on W7.
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Re: Custom radiant + noOb compiler

Postby TittenIgnition » Feb 29th, '16, 2:30 am

There's no refresh models button. It was very helpful in official NetRadiant. Can I Pls not have to restart Radiant every time I want to see a change in my model pls? THX!
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Re: Custom radiant + noOb compiler

Postby Le another black niger » Feb 29th, '16, 8:09 am

How comes? :?
I have one.
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Re: Custom radiant + noOb compiler

Postby sL1k » Feb 29th, '16, 4:32 pm

Le another black niger wrote:How comes? :?
I have one.


I has too :ugeek:
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Re: Custom radiant + noOb compiler

Postby TittenIgnition » Mar 1st, '16, 1:13 am

Yeah, it's there... I didn't expect it to be a button over there - it used to be in the file drop-down menu. fml. I did check half the buttons, but not every single one.
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Re: Custom radiant + noOb compiler

Postby Le another black niger » Mar 1st, '16, 8:13 am

Was always there since gtkradiant 1.5 ;)
No need for duplicate menu entry for such relatively unpopular function.
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Re: Custom radiant + noOb compiler

Postby TittenIgnition » Mar 6th, '16, 1:42 am

Seems like really small polygons from models get skipped for whatever reason :evil:
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Re: Custom radiant + noOb compiler

Postby Le another black niger » Mar 6th, '16, 9:00 am

Happened to me too.
Your observation reinforces my guess, that it's about precision in creating meta triangles process (or, perhaps, culling threshold).
Though, it's not best idea to have equivalent of q3dm0 in single decoration model :mrgreen: (under q3 engine-)
Retopo your creation?
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Re: Custom radiant + noOb compiler

Postby TittenIgnition » Mar 6th, '16, 5:38 pm

Yeah, it would be a good idea to lower the poly count regardless. Not for this model though - it's just a random test.
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