Board index DeFRaG Mapping

Pendulums ...

Maps and the process of creating them

Pendulums ...

Postby Phoenix » Nov 23rd, '10, 4:06 am

So I'm toying with a new concept for a map and apparently I don't remember how to create a pendulum properly. When I compile the map the pendulum swings with it's pivot point at the BOTTOM instead of at the top. I'm just looking to create a standard pendulum like in the bottom area of q3dm15 but it seems to be acting in the opposite way.

EDIT: nvm got it. I'm just stupid and didn't set the origin with a brush or key.
Phoenix
 
Posts: 185
Joined: Apr 19th, '10, 5:49 am
Location: Canada

Re: Pendulums ...

Postby amt-morbus » Nov 23rd, '10, 1:40 pm

you can either set the coordinates for the origin of the pendulum via an entity key.

Or you create a origin brush, then the brushwork for your pendulum. First select the origin brush and then the other brushwork for the pendlum > right click > func_pendulum > tadaaaaa.
Image
User avatar
amt-morbus
 
Posts: 231
Joined: Jun 4th, '10, 8:28 pm


cron