Ghost>)MINIONS(< wrote:nice map, but some downfalls of it was the lights on the sides, either player clip the entire wall, or csg subtract them into the wall so u dont slam into the lights.
Ghost>)MINIONS(< wrote:also for the skybox, u can use it as a ceiling, u dont need to box out your entire map, honestly u shouldnt even do that, it'll just increase ur compile time. however in the first part where the window is, you can see parts of the map, thats either caulked or sitting outside of the skybox, if u ever want that to show, just box out that little area with the skybox and then u can caulk the faces that wont be seen in game, because it would be sitting in the skybox, hence all textures will be rendered.
Ghost>)MINIONS(< wrote:just some tips: the rotating brushes that kill you, place a trigger_hurt with 999 dmg about 64 units over it, so u die b4 u land on it and not wait to get crushed. i found 1 area where u can fall thru the glass, becareful when using nodraw its very weird, sometimes it will work fine, sometimes it does watever it wants, if you want to use something that wont draw images on a certain side but to be used as a wall for example, use playerclip/weapclip instead of nodraw.
Ghost>)MINIONS(< wrote:i found 1 area where u can fall thru the glass, becareful when using nodraw its very weird, sometimes it will work fine, sometimes it does watever it wants, if you want to use something that wont draw images on a certain side but to be used as a wall for example, use playerclip/weapclip instead of nodraw.
gund3r wrote:ehm, no. i want it to be the way it is. there are no player clips on the map, nor should there be.
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