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DFWC 2014 - Maps

The Defrag World Cup in 2014

The best map on the DFWC2014 is:

DFWC2014-1 by kairos & wubwub
4
4%
DFWC2014-2 by CMC|th0ca
5
5%
DFWC2014-3 by ghost & yotoon!
2
2%
DFWC2014-4 by gnj
17
18%
DFWC2014-5 by xLarve
6
7%
DFWC2014-6 by AMT-Morbus
35
38%
DFWC2014-7 by n1k
17
18%
DFWC2014-8 by AMT-Spray
6
7%
 
Total votes : 92

DFWC 2014 - Maps

Postby aXos » Nov 2nd, '14, 6:13 pm

Let's discuss about the maps of the worldcup here soon ;)
Last edited by aXos on Jan 3rd, '15, 3:31 pm, edited 1 time in total.
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Re: DFWC 2014 - Maps

Postby Newbrict » Nov 3rd, '14, 4:51 am

first map sux :dance:
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Re: DFWC 2014 - Maps

Postby xlarve » Nov 3rd, '14, 9:26 am

putins sercret weapon)
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Re: DFWC 2014 - Maps

Postby sjuk » Nov 3rd, '14, 9:43 am

Lovely duo: wubMENT and accurate pozharnik
ey725wgc.jpg
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After playing a lot on kozomёt's blue tile surface maps you will not remain the same person #:&
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Re: DFWC 2014 - Maps

Postby Le another black niger » Nov 3rd, '14, 12:20 pm

Newbrict wrote:first map sux :dance:

half of slopes aren't no-obed; the stuff, where obs aren't possible is no-obed instead
also texturing is fancy
shot0411.jpg
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Re: DFWC 2014 - Maps

Postby tr3v » Nov 3rd, '14, 2:25 pm

I'm confused... Is it just me or is there no real need for RG or targets?
My name is not trevor
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Re: DFWC 2014 - Maps

Postby Timothy » Nov 3rd, '14, 3:31 pm

tr3v3ly4n wrote:I'm confused... Is it just me or is there no real need for RG or targets?


Upgrade your defrag version.
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Re: DFWC 2014 - Maps

Postby -av1spa- » Nov 3rd, '14, 4:55 pm

totally sucked ballz, lrn2map =)
Last edited by -av1spa- on Jan 23rd, '16, 4:06 pm, edited 1 time in total.
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Re: DFWC 2014 - Maps

Postby <)Ghost(> » Nov 3rd, '14, 5:09 pm

in-der wrote:In my opinion, the first map is solid. Not really good, but doesn't suck either.
Getting how it works took me 2 minutes, however getting an acceptably good run took me 2 hours. The spacing after the sliding up (vq3) is way too random, at least for me, I needed way too many tries to get a good first part, and if I did, I was doomed to fail the rail part afterwards.
The texturing is pretty cool, not distracting and fancy, in short: appropiate for a dfwc map. I am not happy with my current time, but I can't be arsed to play it again, since my run was perfect until the end, where I unfortunately ate the wall, and it would take another 2 hours to do a better run. It's just too frustrating to try again.


welcome to dfwc.
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Re: DFWC 2014 - Maps

Postby demon0r » Nov 3rd, '14, 5:18 pm

Normally I don't like strafe maps. But this one is ok :o
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