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DeFRaG 2.0 Release

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DeFRaG 2.0 Release

Postby BeRsErKeR » Apr 1st, '11, 12:26 am

DeFRaG 2.0 - The DeFRaG for everyone!
Image

After many weeks of work, we are proud to release DeFRaG 2.0 (beta 1411). We received a lot of feedback about our new mapfeatures such as the trigger_warp, target_speed and numerous other features. Now, it is time to release our work to the public.


DeFRaG is quite fun to play and we have a small but constant community. People who are new to DeFRaG often lack in movement skills and easily get frustrated. To open up the beauty of our mod to newcomers, we decided to loosen several DeFRaG settings and supply the community with an overall enhanced compatibility to other games such as QuakeLive, Warsow and Q4run:

Added:
    - Trigger_warp
    - Automatic map database download
    - Gauntlet-Hopping code
    - Warsow Mapsupport (they also steel our maps)

Changed:
    - Raised basic speed to 350ups
    - Gravity set to 760 for higher jumping
    - QuakeLive's rocketspeed of 1000u adopted in VQ3
    - QuakeLive's stepup adopted (22u)
    - Quaddamage modificator raised to 4
    - Banned Promode-physics:

Probably the biggest modification is, that we completely abandoned the CPM code from DeFRaG. Promode physics give cheaters great opportunities in order to accomplish easy to complicated cheat (you know who we are referring to). Only 14 percent of the cheated serverdemos took place in vq3. The other 86% of detected demos happened in promode physics. The only sane thing to do is REMOVE CPM physics from DeFRaG.
Finally, endless discussions in the DeFRaG community about cheating, bots, scripts are gone. Eventually DeFRaG can look into a cheat-free future.

Enough said, it is time to celebrate this major event. Here is the Download link: Defrag 2.0
Last edited by BeRsErKeR on Apr 1st, '11, 12:32 am, edited 2 times in total.
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Re: DeFRaG 2.0 Release

Postby <hk> » Apr 1st, '11, 12:31 am

How could you!

All this behind my back. Shame on you!
w3sp put you up to this, didn't he?

You want to destroy defrag? well you succeeded.
We would never run such a crappy version with all those changes.
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Re: DeFRaG 2.0 Release

Postby <)Ghost(> » Apr 1st, '11, 1:10 am

no cpm, not worth the download.
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Re: DeFRaG 2.0 Release

Postby RaneFire » Apr 1st, '11, 1:17 am

*dies*
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Re: DeFRaG 2.0 Release

Postby TittenIgnition » Apr 1st, '11, 1:28 am

Looks promising. I've always thought cpm was overpowered anyway.
wtf i have a signature?
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Re: DeFRaG 2.0 Release

Postby RetroHelix » Apr 1st, '11, 7:45 am

I just switched to QL and now all what it has and not has^^ comes back to Q3A. Thanks for the efforts you put into this.
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Re: DeFRaG 2.0 Release

Postby flu » Apr 1st, '11, 7:51 am

The DeFRaG for berserker!

ridiculous news I've ever read. I dont need to check your fucking version. Leave this community and go play tetris maybe you can learn to ban some stuff.
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Re: DeFRaG 2.0 Release

Postby esc?nebuLa » Apr 1st, '11, 10:14 am

Well played bro! :lol:
https://www.facebook.com/TeamEventHorizon
#tricking_eh on irc.quakenet.org
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Re: DeFRaG 2.0 Release

Postby Arcaon » Apr 1st, '11, 11:20 am

Wow, finally! I had become tired of always having to script for hours to make a good CPM time. Maybe I'll play using my mouse this time! :)

Awesome update man! ;)
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Re: DeFRaG 2.0 Release

Postby [gt]glm » Apr 1st, '11, 11:41 am

wow! nice changes! I always hate cpm :P
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